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*Pathfinder & Starfinder
New PC Race: Shadow Imp
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<blockquote data-quote="G'baal" data-source="post: 471688" data-attributes="member: 7753"><p>I knew someone would think like this. This is what I was expecting. You listed alot of the good things about the being but I think you forgot lots of the bad stuff that comes along with a creature of such size. Yes, he is great at skills and very adept at hiding (attempting to remove himself from situations that he would not have much of a chance in). Being a tiny creature he has alot of restrictions already such as a very limited carrying weight (so that he can carry like about 20 lbs. or less), also being limited in the weapons he can weild (a dagger to a shadow imp is like a rapier to a human), and not to mention being extremely useless in melee situations (as they grant numerous attacks of opportunity to their opponents and they are particularily weak). All of these put together imposes some really restrictions on the shadow imp, not to mention wind is nasty to them. Lets check this all through...Horrid in melee (which is why they attempt to hide and disappear rather than stay and be a moving target), have little options for weapons as they cannot carry weapons easily, they have weight carrying restrictions (greater than light load and they will suffer when it comes to flying). Need I go through each class to say why the shadow imp would not ever be one of them? I can if I have to as I have thought it out before. Now, since they are bad in combat, I have made them particularily useful as rogues (basing alot on skills) or sorcererous spell casters, or psions. Now, add these in and I think your numbers would be different. I have played as a shadow imp numerous times before and there have been no complaints about the ecl. It has both good and bad parts to it, thus it is more balanced than it looks. Try one out in all situations for a play test out of interest, they are fun little beings. Anway, thank you for posting and I hope to hear from you or others soon.</p></blockquote><p></p>
[QUOTE="G'baal, post: 471688, member: 7753"] I knew someone would think like this. This is what I was expecting. You listed alot of the good things about the being but I think you forgot lots of the bad stuff that comes along with a creature of such size. Yes, he is great at skills and very adept at hiding (attempting to remove himself from situations that he would not have much of a chance in). Being a tiny creature he has alot of restrictions already such as a very limited carrying weight (so that he can carry like about 20 lbs. or less), also being limited in the weapons he can weild (a dagger to a shadow imp is like a rapier to a human), and not to mention being extremely useless in melee situations (as they grant numerous attacks of opportunity to their opponents and they are particularily weak). All of these put together imposes some really restrictions on the shadow imp, not to mention wind is nasty to them. Lets check this all through...Horrid in melee (which is why they attempt to hide and disappear rather than stay and be a moving target), have little options for weapons as they cannot carry weapons easily, they have weight carrying restrictions (greater than light load and they will suffer when it comes to flying). Need I go through each class to say why the shadow imp would not ever be one of them? I can if I have to as I have thought it out before. Now, since they are bad in combat, I have made them particularily useful as rogues (basing alot on skills) or sorcererous spell casters, or psions. Now, add these in and I think your numbers would be different. I have played as a shadow imp numerous times before and there have been no complaints about the ecl. It has both good and bad parts to it, thus it is more balanced than it looks. Try one out in all situations for a play test out of interest, they are fun little beings. Anway, thank you for posting and I hope to hear from you or others soon. [/QUOTE]
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New PC Race: Shadow Imp
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