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New PC races (Pale Elf, Draketouched, more)
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<blockquote data-quote="nameless" data-source="post: 116116" data-attributes="member: 1543"><p>I'd prefer to make them as low an ECL as possible while still keeping the flavor. Increasing their wisdom bonus would undoubtably raise the ECL to +2, while not really helping out the people likely to choose this race. I prefer the people who are bold enough to lower their effective level to gain a pleasant surprise, not be bitter about losing those levels for a few attribute points.</p><p></p><p>Case in point, I was playtesting the draketouched (I chose Copper). The breath weapon isn't all that great, but at level 4, it was my only way to deal with a troll by myself. I used a combination of spider climb, some untriggered traps I was aware of, and my breath weapon to kill a troll all by my lonesome, without taking any damage to boot.</p><p></p><p>I don't know how I got on that topic though... your wisdom bonus was a good suggestion, but like I said, I don't want to make my players regret their ECL races. Early on, they lose BAB and HP for picking a ECL race. Later, the ability score mods are insignificant next to base saves, skills, and attack bonus. Only in the middle few levels does the template really shine. I want to expand the levels where the race is useful, while minimizing the overpowering impact on low-level play. So there's my philosophy.</p><p></p><p>Does anyone else have any suggestions? (not that I don't enjoy trentonjoe's)</p><p></p><p>-nameless</p></blockquote><p></p>
[QUOTE="nameless, post: 116116, member: 1543"] I'd prefer to make them as low an ECL as possible while still keeping the flavor. Increasing their wisdom bonus would undoubtably raise the ECL to +2, while not really helping out the people likely to choose this race. I prefer the people who are bold enough to lower their effective level to gain a pleasant surprise, not be bitter about losing those levels for a few attribute points. Case in point, I was playtesting the draketouched (I chose Copper). The breath weapon isn't all that great, but at level 4, it was my only way to deal with a troll by myself. I used a combination of spider climb, some untriggered traps I was aware of, and my breath weapon to kill a troll all by my lonesome, without taking any damage to boot. I don't know how I got on that topic though... your wisdom bonus was a good suggestion, but like I said, I don't want to make my players regret their ECL races. Early on, they lose BAB and HP for picking a ECL race. Later, the ability score mods are insignificant next to base saves, skills, and attack bonus. Only in the middle few levels does the template really shine. I want to expand the levels where the race is useful, while minimizing the overpowering impact on low-level play. So there's my philosophy. Does anyone else have any suggestions? (not that I don't enjoy trentonjoe's) -nameless [/QUOTE]
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