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<blockquote data-quote="drowdude" data-source="post: 116467" data-attributes="member: 890"><p>Some really good ideas here. </p><p></p><p></p><p></p><p>I like the concept here, but I have a suggestion or 2... </p><p></p><p>They should all have darkvision out to 60' (possibly 120'), & have the Tremorsense ability reduced to 15'-20' or so.</p><p></p><p>They remind of the Rockseer elves from the 2E Monstrous Copendium Annual, vol 3. You might want to check that out if possible for additional ideas.</p><p></p><p></p><p></p><p>Kewl stuff, but unless the dragon's (& 1/2 dragons) in your campaign are significantly different from those described in the MM there are a few problems.</p><p></p><p>There should be no Dex bonus. I suggest shifting that over and having Str +4 and Cha +2.</p><p></p><p>1/2 Dragons only have darkvision out to 60', so 120' for the draketouched is a bit too much.</p><p></p><p>There is no precedent for the skill bonuses. But I think they fit the concept well. Although I would suggest removing the search bonus.</p><p></p><p>Instead of Resistance to the element, I would just give them outright immunity. </p><p>And since their type is Dragon, they should also be immune to paralysis and sleep effects. If you check the MM those immunities are part-&-parcel to dragon type creatures.</p><p></p><p>As for the breathweapon I would just say roll 3d4 to determine the number of rounds between uses & the DC should be noted (10+1/2HD+Con mod).</p><p></p><p>The spell-like abilities have no precedent when contrasted with the 1/2 dragon template, but they *are* a nice touch.</p><p></p><p>Black: They should gain the ability to breath water instead of darkness 1/day.</p><p></p><p>Blue: I would give them the Create/Destroy Water ability 3/day.</p><p></p><p>Red: I think Suggestion 1/day would be more appropriate here.</p><p></p><p>White: Change the spider-climb ability to Ice-walking and allow them to use Freezing Fog 1/day.</p><p></p><p>Gold: I think continous Prot vs Evil is a bit too strong. Consider allowing them to Alter Self 3/day instead, but have the duration be measured in hours instead of minutes.</p><p></p><p>Silver: Not sure where those immunities would have come from.. Continuous (self-only) Featherfall & Fog Cloud 1/day would prolly be more suitable here.</p><p></p><p></p><p></p><p></p><p></p><p>Dont really have alot to say here as alot of this obviously depends on how things work in your campaign. I have my own take on the Plane-touched which I posted here a while back.</p><p></p><p>On the Earth-touched... even with the -4 dex, I think they are bit too buff for ECL +1. Honestly, I would give them the -4 Dex AND leave them at ECL +2.</p><p></p><p>Arutouched seem fine for ECL +1 as written there.</p><p></p><p>The Positive & Negative planetouched are a really kewl idea. The ECL on the Satouched is too low though, make them at least +2, and I would make cleric the favored class for Io-touched.</p></blockquote><p></p>
[QUOTE="drowdude, post: 116467, member: 890"] Some really good ideas here. I like the concept here, but I have a suggestion or 2... They should all have darkvision out to 60' (possibly 120'), & have the Tremorsense ability reduced to 15'-20' or so. They remind of the Rockseer elves from the 2E Monstrous Copendium Annual, vol 3. You might want to check that out if possible for additional ideas. Kewl stuff, but unless the dragon's (& 1/2 dragons) in your campaign are significantly different from those described in the MM there are a few problems. There should be no Dex bonus. I suggest shifting that over and having Str +4 and Cha +2. 1/2 Dragons only have darkvision out to 60', so 120' for the draketouched is a bit too much. There is no precedent for the skill bonuses. But I think they fit the concept well. Although I would suggest removing the search bonus. Instead of Resistance to the element, I would just give them outright immunity. And since their type is Dragon, they should also be immune to paralysis and sleep effects. If you check the MM those immunities are part-&-parcel to dragon type creatures. As for the breathweapon I would just say roll 3d4 to determine the number of rounds between uses & the DC should be noted (10+1/2HD+Con mod). The spell-like abilities have no precedent when contrasted with the 1/2 dragon template, but they *are* a nice touch. Black: They should gain the ability to breath water instead of darkness 1/day. Blue: I would give them the Create/Destroy Water ability 3/day. Red: I think Suggestion 1/day would be more appropriate here. White: Change the spider-climb ability to Ice-walking and allow them to use Freezing Fog 1/day. Gold: I think continous Prot vs Evil is a bit too strong. Consider allowing them to Alter Self 3/day instead, but have the duration be measured in hours instead of minutes. Silver: Not sure where those immunities would have come from.. Continuous (self-only) Featherfall & Fog Cloud 1/day would prolly be more suitable here. Dont really have alot to say here as alot of this obviously depends on how things work in your campaign. I have my own take on the Plane-touched which I posted here a while back. On the Earth-touched... even with the -4 dex, I think they are bit too buff for ECL +1. Honestly, I would give them the -4 Dex AND leave them at ECL +2. Arutouched seem fine for ECL +1 as written there. The Positive & Negative planetouched are a really kewl idea. The ECL on the Satouched is too low though, make them at least +2, and I would make cleric the favored class for Io-touched. [/QUOTE]
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