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Community
General Tabletop Discussion
*Dungeons & Dragons
New PC races (Pale Elf, Draketouched, more)
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<blockquote data-quote="nameless" data-source="post: 116888" data-attributes="member: 1543"><p><strong>Re: Re: New PC races (Pale Elf, Draketouched, more)</strong></p><p></p><p>I can't figure out the stupid quoting feature on this board, so I'm gonna reply point-by-point.</p><p></p><p>Pale elves: I like the high radius for tremorsense, but I might reduce it a little. I know it's good, but it's really what the ECL is paying for. I don't have access to the MC vol3, but I'll see if I can't find the info anyways. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Draketouched: I was thinking of giving them strength, con, and cha, but that didn't fit with my vision of them. Rather than modify the half-dragon template, I went with an original template. It's true that dragons aren't known for their dexterity (and it's the second time I've heard that), so I might change the dex bonus to a con bonus or maybe give a natural armor bonus. I don't want to marry a +4 str to a +1 ECL unless there is a drawback to other combat stats though. It's too unbalancing for melee min/maxing. I also wouldn't mind giving immunity to paralysis and sleep, but I want to keep the ECL down. I'm willing to fudge on that a wee bit for playability. </p><p></p><p>EDIT: Oops, they're ECL +2. Nice brain fart. I'll look into the balance of those immunities and ability modifiers.</p><p></p><p>I'm looking at them as humans with a little extra oomph from their dragon blood. Outright immunity to an element is perhaps a little much. 10 is high enough to ignore almost all nonmagic sources, and take a lot of sting out of many magic ones.</p><p></p><p>Darkvision down to 60' I'm okay with. I must have just missed that with other dragons.</p><p></p><p>The breath weapon has no DC, since it's a projectile attack, not a cone/line/cloud. It makes a touch attack roll, and the damage is as stated. The duration between shots seems fine to me, since it's long enough that they can't do it constantly, but it's also weak enough that doing it every battle isn't a game-breaker.</p><p></p><p>I took the supernatural abilities directly from the dragons, with a few new or altered ones to make them a little more fun or less powerful. The guidelines I set for myself were 1st and 2nd level spell abilities (with all the continuous ones 1st level, and more uses for 1st level abilities). I also wanted to make each breed somewhat unique, just for more fun and variation in draketouched PCs. I already had a few with water breathing, and Blacks get darkness as a Sp ability, so I chose that instead. I also didn't really like the create/destroy water for Blues, so I took the Blue's other forte: ventriloquism and sound imitation. For Reds, I wanted something to mimic the frightful presence ability, and figured the most powerful chromatic dragon is as good as any (that, and most of their powers are unsuitable). Suggestion is a good alternative though, I agree. With White, I find that icewalking is of too limited use, but spider climb is still fun and useful, while not too powerful (freezing fog is too powerful IMO). It also makes the evil dragons fairly balanced against the good ones.</p><p></p><p>I found it hard to peg the essence of a gold dragon in a single ability without overshadowing the rest of the subraces. Protection from Evil exemplifies the paladinlike good nature of Gold Dargons. It's fairly powerful, I suppose, but probably not to the point of upsetting party balance. </p><p></p><p>Silvers are really the only dragon with off-the-wall abilities. I didn't like feather fall at will, or any of the other silver's abilities. I don't see a lot of funky immunities and whatnot, so I liek thinking up new stuff. Silvers are like mirrors, which classically make you immune to gazes. I didn't find immunity to gazes useful enough, so I added in immunity to fear. I see Silver draketouched as kind of the ultimate hero. They don't have fancy powers to bail them out, they just don't succumb to the same weaknesses of other beings.</p><p></p><p>For the planetouched, I can pretty much agree with you. I'll work on them a little.</p><p></p><p>Thanks</p><p>-nameless</p></blockquote><p></p>
[QUOTE="nameless, post: 116888, member: 1543"] [b]Re: Re: New PC races (Pale Elf, Draketouched, more)[/b] I can't figure out the stupid quoting feature on this board, so I'm gonna reply point-by-point. Pale elves: I like the high radius for tremorsense, but I might reduce it a little. I know it's good, but it's really what the ECL is paying for. I don't have access to the MC vol3, but I'll see if I can't find the info anyways. :) Draketouched: I was thinking of giving them strength, con, and cha, but that didn't fit with my vision of them. Rather than modify the half-dragon template, I went with an original template. It's true that dragons aren't known for their dexterity (and it's the second time I've heard that), so I might change the dex bonus to a con bonus or maybe give a natural armor bonus. I don't want to marry a +4 str to a +1 ECL unless there is a drawback to other combat stats though. It's too unbalancing for melee min/maxing. I also wouldn't mind giving immunity to paralysis and sleep, but I want to keep the ECL down. I'm willing to fudge on that a wee bit for playability. EDIT: Oops, they're ECL +2. Nice brain fart. I'll look into the balance of those immunities and ability modifiers. I'm looking at them as humans with a little extra oomph from their dragon blood. Outright immunity to an element is perhaps a little much. 10 is high enough to ignore almost all nonmagic sources, and take a lot of sting out of many magic ones. Darkvision down to 60' I'm okay with. I must have just missed that with other dragons. The breath weapon has no DC, since it's a projectile attack, not a cone/line/cloud. It makes a touch attack roll, and the damage is as stated. The duration between shots seems fine to me, since it's long enough that they can't do it constantly, but it's also weak enough that doing it every battle isn't a game-breaker. I took the supernatural abilities directly from the dragons, with a few new or altered ones to make them a little more fun or less powerful. The guidelines I set for myself were 1st and 2nd level spell abilities (with all the continuous ones 1st level, and more uses for 1st level abilities). I also wanted to make each breed somewhat unique, just for more fun and variation in draketouched PCs. I already had a few with water breathing, and Blacks get darkness as a Sp ability, so I chose that instead. I also didn't really like the create/destroy water for Blues, so I took the Blue's other forte: ventriloquism and sound imitation. For Reds, I wanted something to mimic the frightful presence ability, and figured the most powerful chromatic dragon is as good as any (that, and most of their powers are unsuitable). Suggestion is a good alternative though, I agree. With White, I find that icewalking is of too limited use, but spider climb is still fun and useful, while not too powerful (freezing fog is too powerful IMO). It also makes the evil dragons fairly balanced against the good ones. I found it hard to peg the essence of a gold dragon in a single ability without overshadowing the rest of the subraces. Protection from Evil exemplifies the paladinlike good nature of Gold Dargons. It's fairly powerful, I suppose, but probably not to the point of upsetting party balance. Silvers are really the only dragon with off-the-wall abilities. I didn't like feather fall at will, or any of the other silver's abilities. I don't see a lot of funky immunities and whatnot, so I liek thinking up new stuff. Silvers are like mirrors, which classically make you immune to gazes. I didn't find immunity to gazes useful enough, so I added in immunity to fear. I see Silver draketouched as kind of the ultimate hero. They don't have fancy powers to bail them out, they just don't succumb to the same weaknesses of other beings. For the planetouched, I can pretty much agree with you. I'll work on them a little. Thanks -nameless [/QUOTE]
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New PC races (Pale Elf, Draketouched, more)
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