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<blockquote data-quote="IronWolf" data-source="post: 5786829" data-attributes="member: 21076"><p>In my opinion running your own homebrew adventure is much easier in some ways. With an AP you really need to study it and be familiar with the behind the scenes. Forget to tell the party something and an encounter later in the AP has much less meaning. Don't get me wrong, I still run APs but they certainly aren't the only way to do things and if you are an improv person, not likely to play to your strengths.</p><p></p><p>Pathfinder can certainly be run improv. It helps to be familiar with the rules to do so effectively, but start in small steps and at level 1 and your knowledge can grow as the levels advance.</p><p></p><p>Not everything needs stated out in my opinion. Grab a NPC stat block from the Gamemastery guide or prep a few generic ones ahead of time and you can pretty much adjust on the fly. You'll probably want to take the time to think about the main rivals in the adventure, but if the group ends up in a bar fight, you can run with those stats on the fly. </p><p></p><p>Someone posted this useful thread on prep with a limited time budget, might find some useful tips in there. Many would apply to any system you run:</p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/316091-full-time-dm-part-time-prep.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/316091-full-time-dm-part-time-prep.html</a></p></blockquote><p></p>
[QUOTE="IronWolf, post: 5786829, member: 21076"] In my opinion running your own homebrew adventure is much easier in some ways. With an AP you really need to study it and be familiar with the behind the scenes. Forget to tell the party something and an encounter later in the AP has much less meaning. Don't get me wrong, I still run APs but they certainly aren't the only way to do things and if you are an improv person, not likely to play to your strengths. Pathfinder can certainly be run improv. It helps to be familiar with the rules to do so effectively, but start in small steps and at level 1 and your knowledge can grow as the levels advance. Not everything needs stated out in my opinion. Grab a NPC stat block from the Gamemastery guide or prep a few generic ones ahead of time and you can pretty much adjust on the fly. You'll probably want to take the time to think about the main rivals in the adventure, but if the group ends up in a bar fight, you can run with those stats on the fly. Someone posted this useful thread on prep with a limited time budget, might find some useful tips in there. Many would apply to any system you run: [url]http://www.enworld.org/forum/general-rpg-discussion/316091-full-time-dm-part-time-prep.html[/url] [/QUOTE]
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