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<blockquote data-quote="Dungeoneer" data-source="post: 5420805" data-attributes="member: 91777"><p>Here's the thing: I think that in 4e 'medium' represents a much larger range of sizes than in previous editions. Thanks to the grid system, medium accommodates any creature less than 5x5'. Assuming your PC is bipedal and vaguely humanoid, that means something with a <em>5' span from shoulder-to-shoulder</em> should fit in the 'medium' box. I don't know about you, but in my book a 5' shoulder span is pretty darn big. If you assume a shoulder span-to-height ratio of 1:3, that guy would clock in at 15' high. </p><p></p><p>Okay, you could argue that your half-ogre doesn't have to fill the <em>entire</em> square to 'overflow' it if you account for a little buffer of personal space. Fine. But the next size up, Large, is supposed to take up a 2x2 squares, or close to 10x10'. A creature that controls a 10x10' space to the point where someone can't even enter it is going to be <em>really frikkin' big</em>. </p><p></p><p>In other words, the 4e standard of 'large' is a lot closer to the standard of 'huge' everywhere else. Meanwhile, the 'medium' size seems to accommodate a range of sizes that most people would refer to as 'large'. </p><p></p><p>There's a pretty good argument to be made that having a player race that takes up four squares is pretty nonsensical. How is that player fitting through most doors? Presumably they are also tall enough that they would be smashing their heads through the ceiling in all but the grandest lord's hall.</p><p></p><p>I think that the real issue is that 4e needs an 'extra medium': a size where the creature still takes up only one square on the grid but now has a wider threatening reach or a limited bonus to wielding two-handed weapons. I honestly don't think this would be too broken. I am sure you could come up with some deficiencies to balance out the weapon and reach bonuses.</p><p></p><p>But I don't think that we need any 'large' PC races. Not the way that 4e uses the term 'large'.</p></blockquote><p></p>
[QUOTE="Dungeoneer, post: 5420805, member: 91777"] Here's the thing: I think that in 4e 'medium' represents a much larger range of sizes than in previous editions. Thanks to the grid system, medium accommodates any creature less than 5x5'. Assuming your PC is bipedal and vaguely humanoid, that means something with a [I]5' span from shoulder-to-shoulder[/I] should fit in the 'medium' box. I don't know about you, but in my book a 5' shoulder span is pretty darn big. If you assume a shoulder span-to-height ratio of 1:3, that guy would clock in at 15' high. Okay, you could argue that your half-ogre doesn't have to fill the [I]entire[/I] square to 'overflow' it if you account for a little buffer of personal space. Fine. But the next size up, Large, is supposed to take up a 2x2 squares, or close to 10x10'. A creature that controls a 10x10' space to the point where someone can't even enter it is going to be [I]really frikkin' big[/I]. In other words, the 4e standard of 'large' is a lot closer to the standard of 'huge' everywhere else. Meanwhile, the 'medium' size seems to accommodate a range of sizes that most people would refer to as 'large'. There's a pretty good argument to be made that having a player race that takes up four squares is pretty nonsensical. How is that player fitting through most doors? Presumably they are also tall enough that they would be smashing their heads through the ceiling in all but the grandest lord's hall. I think that the real issue is that 4e needs an 'extra medium': a size where the creature still takes up only one square on the grid but now has a wider threatening reach or a limited bonus to wielding two-handed weapons. I honestly don't think this would be too broken. I am sure you could come up with some deficiencies to balance out the weapon and reach bonuses. But I don't think that we need any 'large' PC races. Not the way that 4e uses the term 'large'. [/QUOTE]
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