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<blockquote data-quote="chitzk0i" data-source="post: 5554395" data-attributes="member: 34584"><p>When your character performs certain actions, he can't defend herself as well. Enemies may take advantage of this <em>opportunity</em> to make an <em>attack</em>, hence the name. Opportunity attacks are triggered by a) making <strong>Ranged</strong> or <strong>Area</strong> attacks in melee (<em>not</em> <strong>Close</strong> attacks) or b) moving out of a square adjacent to an enemy.</p><p></p><p>Close attacks have a size associated with them. For instance: <strong>Close</strong> blast 3. A close blast 3 is a 3 x 3 area located adjacent to the user of the power.</p><p></p><p>Bursts also have a size, like <strong>Close</strong> burst 2 or <strong>Area</strong> burst 1 within 10. Bursts include each square within that many squares of the origin. For a close burst, the origin is your character's square (but it doesn't affect your character). For area bursts, select a square inside the range to be the origin and count the burst size from there. A burst 1 is the center square plus all 8 squares adjacent to it. A burst 2 is a burst one plus the 16 additional squares adjacent to those. Etc., etc.</p><p></p><p>Normally, you can only take one move action if you still want to attack. However, if you charge, you can take two move actions <em>and</em> perform a basic melee attack in the same round. A bull rush is an attempt to shove an enemy. Your friends can tell you how it works if it eve comes up. ^_^</p><p></p><p>When you are prone, you are lying on your back. Basically, it's very hard to move to another square, enemies find it easier to hit you with hand-to-hand attacks, and enemies find it harder to hit you with ranged attacks. You also take -2 to attack rolls because your movement is restricted.</p><p></p><p>Heroes can bounce back from a lot of injuries, but after enough punishment, they must rest before they can recover any more. Healing surges represent this ability to bounce back. Most of the time when you regain hit points, you have to spend a healing surge to do so. Spending healing surges is not easy in combat; the one way every character can spend a healing surge in combat is with Second Wind. It is a standard action that lets you spend one healing surge. If you want to heal more than that before the fight is over, you or a friend will need a power that lets you do so. </p><p></p><p>Have fun!</p></blockquote><p></p>
[QUOTE="chitzk0i, post: 5554395, member: 34584"] When your character performs certain actions, he can't defend herself as well. Enemies may take advantage of this [i]opportunity[/i] to make an [i]attack[/i], hence the name. Opportunity attacks are triggered by a) making [b]Ranged[/b] or [b]Area[/b] attacks in melee ([i]not[/i] [b]Close[/b] attacks) or b) moving out of a square adjacent to an enemy. Close attacks have a size associated with them. For instance: [b]Close[/b] blast 3. A close blast 3 is a 3 x 3 area located adjacent to the user of the power. Bursts also have a size, like [b]Close[/b] burst 2 or [b]Area[/b] burst 1 within 10. Bursts include each square within that many squares of the origin. For a close burst, the origin is your character's square (but it doesn't affect your character). For area bursts, select a square inside the range to be the origin and count the burst size from there. A burst 1 is the center square plus all 8 squares adjacent to it. A burst 2 is a burst one plus the 16 additional squares adjacent to those. Etc., etc. Normally, you can only take one move action if you still want to attack. However, if you charge, you can take two move actions [i]and[/i] perform a basic melee attack in the same round. A bull rush is an attempt to shove an enemy. Your friends can tell you how it works if it eve comes up. ^_^ When you are prone, you are lying on your back. Basically, it's very hard to move to another square, enemies find it easier to hit you with hand-to-hand attacks, and enemies find it harder to hit you with ranged attacks. You also take -2 to attack rolls because your movement is restricted. Heroes can bounce back from a lot of injuries, but after enough punishment, they must rest before they can recover any more. Healing surges represent this ability to bounce back. Most of the time when you regain hit points, you have to spend a healing surge to do so. Spending healing surges is not easy in combat; the one way every character can spend a healing surge in combat is with Second Wind. It is a standard action that lets you spend one healing surge. If you want to heal more than that before the fight is over, you or a friend will need a power that lets you do so. Have fun! [/QUOTE]
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