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<blockquote data-quote="hipnotode" data-source="post: 5554402" data-attributes="member: 6671917"><p>when you move away from being adjacent from an enemy without a special type of movement (usually shifting or teleporting) they get to make a melee basic attack against you. they also get to make one if you make a ranged attack while adjacent to an enemy. of corse, you can make opportunity attacks (sometimes referred to as OA's) too.</p><p></p><p></p><p>a blast <em>n</em> attack will hit an <em>n</em> by <em>n</em> square infront of you (you must be adjacent to a side or corner of this area. </p><p>example: blast 3 (where you are green and squares hit are grey)</p><p><img src="http://i1086.photobucket.com/albums/j459/hipnotide/blast.jpg?t=1304921313" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p>a bust is similar to a blast except the center square is centered on you. it is counted slightly differently though, a blast <em>n</em> is <em>n</em> squares away from you, in a square. </p><p>you can also get a burst <em>n</em> withing <em>x</em>, this just means that the center square has to be within <em>x</em> squares of you.</p><p>example:</p><p><img src="http://i1086.photobucket.com/albums/j459/hipnotide/burst.jpg?t=1304921718" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p>basically you spend a standard action, and move upto your speed (minimum 2 squares) and then make a basic attack against an enemy (charge)</p><p>for a bull rush you spend a standard action, and move upto your speed (minimum 2 squares) make an attack roll against the target (strength modifier+1/2 level i believe) if you hit, you push the target one square away from you, and shift into the square it occupied.</p><p>both of these attacks use just a standard action, and you must move in the most direct line towards the target.</p><p></p><p></p><p></p><p>you are lieing on the ground (if you are flying you fall to the ground), you cannot shift, you can only move half your speed, you grant combat advantage, you gain a +2 to all defences against ranged attacks, you take a -2 to attack rolls. standing up is a move action.</p><p></p><p></p><p>no healing surges and second wind are different. healing surges are your reserve of health that you have. when you spend one you gain your healing surge value (a quarter of your maximum health, rounded down) hp back. there are a few ways to spend healing surges, the first is spending your second wind, you can do this once per encounter, and it allows you to spend a healing surge and you gain a +2 to all your defenses until the end of your next turn. this costs a standard action on your turn, or an ally can make you spend it by making a heal check while adjacent to you for a standard action.</p><p>leader class jobs have various powers to let party members spend healing surges, and often other classes have powers to let themselves spend them, but usually latter on in the game.</p><p>if you are below 0 hp, on your turn (instead of taking normal actions) you roll a d20, if you roll a 20, you can spend a healing surge. (but on a 10 or less you fail, if you fail 3 times in total, not in a row, your caracter dies.)</p><p>you can also spend however many healing surges you have in between encounters. </p><p>healing surges can only bring you up to full health unless stated by a power.</p><p></p><p></p><p>hope this helps,</p><p>-hip</p></blockquote><p></p>
[QUOTE="hipnotode, post: 5554402, member: 6671917"] when you move away from being adjacent from an enemy without a special type of movement (usually shifting or teleporting) they get to make a melee basic attack against you. they also get to make one if you make a ranged attack while adjacent to an enemy. of corse, you can make opportunity attacks (sometimes referred to as OA's) too. a blast [i]n[/i] attack will hit an [i]n[/i] by [i]n[/i] square infront of you (you must be adjacent to a side or corner of this area. example: blast 3 (where you are green and squares hit are grey) [IMG]http://i1086.photobucket.com/albums/j459/hipnotide/blast.jpg?t=1304921313[/IMG] a bust is similar to a blast except the center square is centered on you. it is counted slightly differently though, a blast [i]n[/i] is [i]n[/i] squares away from you, in a square. you can also get a burst [i]n[/i] withing [i]x[/i], this just means that the center square has to be within [i]x[/i] squares of you. example: [IMG]http://i1086.photobucket.com/albums/j459/hipnotide/burst.jpg?t=1304921718[/IMG] basically you spend a standard action, and move upto your speed (minimum 2 squares) and then make a basic attack against an enemy (charge) for a bull rush you spend a standard action, and move upto your speed (minimum 2 squares) make an attack roll against the target (strength modifier+1/2 level i believe) if you hit, you push the target one square away from you, and shift into the square it occupied. both of these attacks use just a standard action, and you must move in the most direct line towards the target. you are lieing on the ground (if you are flying you fall to the ground), you cannot shift, you can only move half your speed, you grant combat advantage, you gain a +2 to all defences against ranged attacks, you take a -2 to attack rolls. standing up is a move action. no healing surges and second wind are different. healing surges are your reserve of health that you have. when you spend one you gain your healing surge value (a quarter of your maximum health, rounded down) hp back. there are a few ways to spend healing surges, the first is spending your second wind, you can do this once per encounter, and it allows you to spend a healing surge and you gain a +2 to all your defenses until the end of your next turn. this costs a standard action on your turn, or an ally can make you spend it by making a heal check while adjacent to you for a standard action. leader class jobs have various powers to let party members spend healing surges, and often other classes have powers to let themselves spend them, but usually latter on in the game. if you are below 0 hp, on your turn (instead of taking normal actions) you roll a d20, if you roll a 20, you can spend a healing surge. (but on a 10 or less you fail, if you fail 3 times in total, not in a row, your caracter dies.) you can also spend however many healing surges you have in between encounters. healing surges can only bring you up to full health unless stated by a power. hope this helps, -hip [/QUOTE]
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