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<blockquote data-quote="lostingeneral" data-source="post: 5554435" data-attributes="member: 6674340"><p>That's a big question.</p><p></p><p>Flanking involves two characters on opposite sides of a monster (or vise versa), basically "sandwiching" one enemy. This situation grants combat advantage for that enemy to the flankers, but <em>not</em> anybody else.</p><p></p><p>Combat advantage is gained in this way and in many other ways as well (e.g. by the enemy being prone, as explained in your last set of answers). It really just implies a +2 to all attack rolls against the target. You have to be able to see it to get combat advantage against it, but beyond that there's not many restrictions; it mostly just depends on the situation by which you got combat advantage in the first place.</p><p></p><p>Dazed is a condition, in which you grant combat advantage to all enemies, and can only take 1 action (either move, minor, or standard) on your turn as long as you're dazed. You can't take immediate actions (reactions or interrupts) or opportunity actions (including but not limited to the opportunity attack). Also, you don't get combat advantage from flanking.</p><p></p><p>For more on dazed and other conditions, check here for a handy reference: </p><p><a href="http://www.scribd.com/doc/12599990/Josiahs-4E-Conditions-Summary" target="_blank">Josiah's 4E Conditions Summary</a></p><p></p><p></p><p></p><p>Yes to both. You can also move diagonally; a neighboring diagonal square counts as adjacent, so it still only costs 1 square of movement no matter which direction you go.</p><p></p><p></p><p></p><p>Probably, but more than likely they'll come up as you go and it will become clarified over time.Things you didn't ask about that aren't super important but might come up include grabs, readied actions, cover and concealment, action points, etc. I would suggest just asking your group, and paying attention as other people make use of these. Learning in-game is really the best way.</p></blockquote><p></p>
[QUOTE="lostingeneral, post: 5554435, member: 6674340"] That's a big question. Flanking involves two characters on opposite sides of a monster (or vise versa), basically "sandwiching" one enemy. This situation grants combat advantage for that enemy to the flankers, but [i]not[/i] anybody else. Combat advantage is gained in this way and in many other ways as well (e.g. by the enemy being prone, as explained in your last set of answers). It really just implies a +2 to all attack rolls against the target. You have to be able to see it to get combat advantage against it, but beyond that there's not many restrictions; it mostly just depends on the situation by which you got combat advantage in the first place. Dazed is a condition, in which you grant combat advantage to all enemies, and can only take 1 action (either move, minor, or standard) on your turn as long as you're dazed. You can't take immediate actions (reactions or interrupts) or opportunity actions (including but not limited to the opportunity attack). Also, you don't get combat advantage from flanking. For more on dazed and other conditions, check here for a handy reference: [url=http://www.scribd.com/doc/12599990/Josiahs-4E-Conditions-Summary]Josiah's 4E Conditions Summary[/url] Yes to both. You can also move diagonally; a neighboring diagonal square counts as adjacent, so it still only costs 1 square of movement no matter which direction you go. Probably, but more than likely they'll come up as you go and it will become clarified over time.Things you didn't ask about that aren't super important but might come up include grabs, readied actions, cover and concealment, action points, etc. I would suggest just asking your group, and paying attention as other people make use of these. Learning in-game is really the best way. [/QUOTE]
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