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New player asking for some advice/help, please. 3e vs 4e. Which one is for me?
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<blockquote data-quote="Gargoyle" data-source="post: 4774766" data-attributes="member: 529"><p>Whatever system you go with, I'm sure you'll have fun. Every version of D&D is a blast, especially when played with good friends.</p><p></p><p></p><p></p><p>This is a fairly good assessment, but I'll caution that the only reason 3e has more flexibility with PCs is its age. 4e will have hybrid classes next year, and already has 16 core classes available in the two player's handbooks. 4e is catching up in this dept. </p><p></p><p></p><p></p><p>4e is simpler to DM. Setup time is much less. It actually has more rules for non-combat encounters like the rules for traps, diseases, rituals, and skill challenges. Skills are better implemented, and since you don't need rules to role play, I'm not sure why people think 4e is worse in these areas.</p><p></p><p>As far as playing, there are no simple classes, so in this respect, 4e is more complex. The fighter has powers just like a wizard, and while his powers aren't magical, it means that if a player wants a simpler class in 4e, I'm not sure which I'd recommend.</p><p></p><p>The Character Builder software helps with that, however. It makes creating and managing player characters easy, so even my 8 year old plays. Without it, there's no way he could, and my 11 year old could barely cope with leveling up.</p><p></p><p></p><p></p><p>The odd thing here is that it's easier to build a PC werewolf/bard in 3e, but easier to do the necromancer with his legions of dead in 4e. For the werewolf/bard in 4e, I'd consider a shifter bard instead, because I'm lazy, and let him take shifter feats to enhance his werewolf-ness. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I don't think it'd be too hard to make a real werewolf PC though, it's just that it might take a little work, while in 3e the monsters are pretty much the same as player characters already and there are rules exactly for that. For the necromancer with legions of dead (or undead) I know I could create that much faster in 4e and that it would be more fun to play.</p><p></p><p></p><p></p><p>4e combat is very fun. The player character classes complement each other quite well, and I like how rituals are out of combat. I think if you spend a significant time in combat, you'll have more fun with 4e. </p><p></p><p>The only problem I have with 4e is that it has not matured yet. It's better now that the PHB2 is out...before I really missed the bard, barbarian, and druid. And I like the splatbooks...they aren't too powerful and they add cool options like the beastmaster ranger. But I still think it has some balance issues at high levels and there is more errata than I'd like. </p><p></p><p>Pathfinder has the benefit of longevity. There are tons of material supporting it, and almost every problem with the system has been fixed. It's a solid system, and fun.</p><p></p><p></p><p></p><p>My advice (and this might surprise some) is to go Pathfinder. I prefer 4e, but that's because I have the perspective of playing all the previous incarnations (except the very first) of D&D. I think since you have a very specific idea of what you want (werewolf bard), you should go with the system that best supports that.</p><p></p><p>Also it seems you are leaning in the 3e direction, so it seems to me that if you don't try it, you will always wonder what you missed.</p><p></p><p>Plus, going with Pathfinder will probably be cheaper, since you are planning to go "all in".</p><p></p><p>After 4e matures a bit you won't have a problem converting your campaign to it when and if you decide you want to. Waiting for 4e to mature a little might also let you buy books that are revised, and you won't have to worry about printing out errata. </p><p></p><p>On the other hand, if you think you might want to convert to 4e in the next year or so, I'd just go 4e now. Learning new systems is not always fun, and at best slows down gameplay. </p><p></p><p>Good luck with whatever you choose.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 4774766, member: 529"] Whatever system you go with, I'm sure you'll have fun. Every version of D&D is a blast, especially when played with good friends. This is a fairly good assessment, but I'll caution that the only reason 3e has more flexibility with PCs is its age. 4e will have hybrid classes next year, and already has 16 core classes available in the two player's handbooks. 4e is catching up in this dept. 4e is simpler to DM. Setup time is much less. It actually has more rules for non-combat encounters like the rules for traps, diseases, rituals, and skill challenges. Skills are better implemented, and since you don't need rules to role play, I'm not sure why people think 4e is worse in these areas. As far as playing, there are no simple classes, so in this respect, 4e is more complex. The fighter has powers just like a wizard, and while his powers aren't magical, it means that if a player wants a simpler class in 4e, I'm not sure which I'd recommend. The Character Builder software helps with that, however. It makes creating and managing player characters easy, so even my 8 year old plays. Without it, there's no way he could, and my 11 year old could barely cope with leveling up. The odd thing here is that it's easier to build a PC werewolf/bard in 3e, but easier to do the necromancer with his legions of dead in 4e. For the werewolf/bard in 4e, I'd consider a shifter bard instead, because I'm lazy, and let him take shifter feats to enhance his werewolf-ness. :) I don't think it'd be too hard to make a real werewolf PC though, it's just that it might take a little work, while in 3e the monsters are pretty much the same as player characters already and there are rules exactly for that. For the necromancer with legions of dead (or undead) I know I could create that much faster in 4e and that it would be more fun to play. 4e combat is very fun. The player character classes complement each other quite well, and I like how rituals are out of combat. I think if you spend a significant time in combat, you'll have more fun with 4e. The only problem I have with 4e is that it has not matured yet. It's better now that the PHB2 is out...before I really missed the bard, barbarian, and druid. And I like the splatbooks...they aren't too powerful and they add cool options like the beastmaster ranger. But I still think it has some balance issues at high levels and there is more errata than I'd like. Pathfinder has the benefit of longevity. There are tons of material supporting it, and almost every problem with the system has been fixed. It's a solid system, and fun. My advice (and this might surprise some) is to go Pathfinder. I prefer 4e, but that's because I have the perspective of playing all the previous incarnations (except the very first) of D&D. I think since you have a very specific idea of what you want (werewolf bard), you should go with the system that best supports that. Also it seems you are leaning in the 3e direction, so it seems to me that if you don't try it, you will always wonder what you missed. Plus, going with Pathfinder will probably be cheaper, since you are planning to go "all in". After 4e matures a bit you won't have a problem converting your campaign to it when and if you decide you want to. Waiting for 4e to mature a little might also let you buy books that are revised, and you won't have to worry about printing out errata. On the other hand, if you think you might want to convert to 4e in the next year or so, I'd just go 4e now. Learning new systems is not always fun, and at best slows down gameplay. Good luck with whatever you choose. [/QUOTE]
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New player asking for some advice/help, please. 3e vs 4e. Which one is for me?
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