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New player asking for some advice/help, please. 3e vs 4e. Which one is for me?
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<blockquote data-quote="Mallus" data-source="post: 4774973" data-attributes="member: 3887"><p>I recommend 4e too. </p><p></p><p>3e is a good system, and while if offers more tools for character creation, as Atlatl pointed out, they're not much help for the oddball character you're trying to make. Also, 3e is a system that gets better and more flexible over time ie, there's a lot good material in the later supplements, which represent a lot of books to buy if you're just starting out (and there's little-to-no support for <em>outre</em> character concepts in the PHB).</p><p></p><p>Now if you really want a system that can handle a necromancer-fightin' werewolf bard, I recommend Mutants and Masterminds 2nd edition. It's technically a superhero game, but it would work for any number of genres. In fact, a guidebook for using it to run fantasy campaign has just been released.</p><p></p><p>The only drawback is M&M2e might be a bit much for someone new to pen-and-paper RPG's. It uses a point-buy character creation system, where players build by purchasing, mixing, matching, and modifying abilities/powers from a big list (or three). It's tremendously flexible, but nowhere near a beginner-friendly as a class-based game like D&D.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4774973, member: 3887"] I recommend 4e too. 3e is a good system, and while if offers more tools for character creation, as Atlatl pointed out, they're not much help for the oddball character you're trying to make. Also, 3e is a system that gets better and more flexible over time ie, there's a lot good material in the later supplements, which represent a lot of books to buy if you're just starting out (and there's little-to-no support for [i]outre[/i] character concepts in the PHB). Now if you really want a system that can handle a necromancer-fightin' werewolf bard, I recommend Mutants and Masterminds 2nd edition. It's technically a superhero game, but it would work for any number of genres. In fact, a guidebook for using it to run fantasy campaign has just been released. The only drawback is M&M2e might be a bit much for someone new to pen-and-paper RPG's. It uses a point-buy character creation system, where players build by purchasing, mixing, matching, and modifying abilities/powers from a big list (or three). It's tremendously flexible, but nowhere near a beginner-friendly as a class-based game like D&D. [/QUOTE]
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New player asking for some advice/help, please. 3e vs 4e. Which one is for me?
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