Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
New player asking for some advice/help, please. 3e vs 4e. Which one is for me?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadfan" data-source="post: 4776277" data-attributes="member: 40961"><p>1. Both 3e and 4e can make a werewolf bard. But beware. The 4e werewolf bard will perhaps be less werewolf-y than you might prefer, and the 3e werewolf bard will suck. 4e might work for your werewolf bard depending on how loose you are with your definitions, though. Druids can shapeshift, and this can represent a wolf form, and you can multiclass druid and bard (or hybrid when the rules come out for it).</p><p> </p><p>2. If you're new, start playing with an edition that's actively supported. That means either 4e or Pathfinder. Pathfinder is kind of like 3e, except modified a bit. Its hard to say how good it is because it doesn't fully exist yet.</p><p> </p><p>3. 3e cares more about proper process, even if it leads to stupid results. 4e cares more about proper results, even if they're most easily obtained through a trite process. </p><p> </p><p>By this I mean: 3e tried to come up with "realistic" procedures by which things occurred. Then it applied fantasy and 20+ levels of character advancement to them, until you end up with ridiculous outcomes. For example, 3e came up with "realistic" rules for tripping people. You can try it as often in a fight as you like, since obviously you never forget how to trip someone. You have to "get" them first, so you make a touch attack (an attack that ignores armor, since armor doesn't stop you from getting knocked over). Then you make an opposed check, weighing how strong you are versus either how strong they are, or how agile they are, representing them keeping their feet through strength or agility. If you succeed, they fall over. Ok, fair enough. Now add extra abilities that happen when you trip someone, and a character built with a laser focus on tripping well. Pretty soon that character enters every fight with one goal in mind- trip every single person in the fight, up to several times in a single turn. The process was realistic, but the outcome, a farce in which the entire battle becomes a procedural experience of each monster that pc fights getting knocked over and stabbed, then standing back up and hitting the pc, then getting knocked over and stabbed, repeated ad naseum, forever, as long as trippable monsters are around. And its worse with weapons that let you trip people from far away, then the fight involves the entire enemy force falling over, repeatedly, like a gag involving the three stooges and a dropped sack of marbles. Realistic process led to unrealistic, warner brothers cartoon like results.</p><p> </p><p>4e cares more about results. It wants an outcome where a character who knows how to trip someone does it once in a while during a fight, while mixing things up with other attacks. To get this they went for the quickest, most efficient option. You have certain attacks you can do only once per fight, or even only once per day. Some of these might involve tripping someone. If a fight lasts 7 rounds and you only know how to trip someone with one "per encounter" attack, then the most you can trip someone in that fight is one round out of seven. On the other rounds you mix it up using your other options, creating a fight that has a believable feel to it- your character might charge one enemy, fight him a bit, and then knock him down and finish him off. Fairly realistic. But in terms of process, the feel is not realistic. You knocked someone down once, and now you can never do it again until the fight is over? Why? Did you forget? How did you forget? Realistic outcome was generated through unrealistic process.</p><p> </p><p>What really matters is which you care about more. Personally, I care about realistic outcome. I accept that abstraction is required in a game, and believe that what matters is not the mechanics used to reach the outcome, but rather the events in my imagination. That means caring about results, not the abstraction used to obtain them.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4776277, member: 40961"] 1. Both 3e and 4e can make a werewolf bard. But beware. The 4e werewolf bard will perhaps be less werewolf-y than you might prefer, and the 3e werewolf bard will suck. 4e might work for your werewolf bard depending on how loose you are with your definitions, though. Druids can shapeshift, and this can represent a wolf form, and you can multiclass druid and bard (or hybrid when the rules come out for it). 2. If you're new, start playing with an edition that's actively supported. That means either 4e or Pathfinder. Pathfinder is kind of like 3e, except modified a bit. Its hard to say how good it is because it doesn't fully exist yet. 3. 3e cares more about proper process, even if it leads to stupid results. 4e cares more about proper results, even if they're most easily obtained through a trite process. By this I mean: 3e tried to come up with "realistic" procedures by which things occurred. Then it applied fantasy and 20+ levels of character advancement to them, until you end up with ridiculous outcomes. For example, 3e came up with "realistic" rules for tripping people. You can try it as often in a fight as you like, since obviously you never forget how to trip someone. You have to "get" them first, so you make a touch attack (an attack that ignores armor, since armor doesn't stop you from getting knocked over). Then you make an opposed check, weighing how strong you are versus either how strong they are, or how agile they are, representing them keeping their feet through strength or agility. If you succeed, they fall over. Ok, fair enough. Now add extra abilities that happen when you trip someone, and a character built with a laser focus on tripping well. Pretty soon that character enters every fight with one goal in mind- trip every single person in the fight, up to several times in a single turn. The process was realistic, but the outcome, a farce in which the entire battle becomes a procedural experience of each monster that pc fights getting knocked over and stabbed, then standing back up and hitting the pc, then getting knocked over and stabbed, repeated ad naseum, forever, as long as trippable monsters are around. And its worse with weapons that let you trip people from far away, then the fight involves the entire enemy force falling over, repeatedly, like a gag involving the three stooges and a dropped sack of marbles. Realistic process led to unrealistic, warner brothers cartoon like results. 4e cares more about results. It wants an outcome where a character who knows how to trip someone does it once in a while during a fight, while mixing things up with other attacks. To get this they went for the quickest, most efficient option. You have certain attacks you can do only once per fight, or even only once per day. Some of these might involve tripping someone. If a fight lasts 7 rounds and you only know how to trip someone with one "per encounter" attack, then the most you can trip someone in that fight is one round out of seven. On the other rounds you mix it up using your other options, creating a fight that has a believable feel to it- your character might charge one enemy, fight him a bit, and then knock him down and finish him off. Fairly realistic. But in terms of process, the feel is not realistic. You knocked someone down once, and now you can never do it again until the fight is over? Why? Did you forget? How did you forget? Realistic outcome was generated through unrealistic process. What really matters is which you care about more. Personally, I care about realistic outcome. I accept that abstraction is required in a game, and believe that what matters is not the mechanics used to reach the outcome, but rather the events in my imagination. That means caring about results, not the abstraction used to obtain them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New player asking for some advice/help, please. 3e vs 4e. Which one is for me?
Top