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New player asking for some advice/help, please. 3e vs 4e. Which one is for me?
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<blockquote data-quote="pawsplay" data-source="post: 4776711" data-attributes="member: 15538"><p>First of all, what's unrealistic about the results? There's nothing unrealistic about jujitsu fighters grappling people all the time or kickboxers trying to punch or kick them. I've watched enough kung fu movies to know that genre has no discomfort with that concept, either. </p><p></p><p>Second, if you want to get really realistic, combat needs to become MORE farcical. Even the most punishing systems I've ever played have underestimated the odds of a fumble or dropping your own weapon, and virtually none account for the possibility of injuring yourself, which is all too likely. Characters in a realistic game would be tripping all the time on unseen obstacles, blood, and water. Sometimes people would miss each other repeatedly, while other times, the enemies would mortally wound each other in less than a second. Most fights would end in a rout, with the majority of the enemy fleeing. Ranged attacks would virtually always miss under chaotic conditions. Shields would rarely survive a fight. You would have to worry about accidentally attacking your allies. Everyone would dress in billowing, layered clothing. Characters would haul their armor around in a pack, then frantically attempt to armor themselves when attacked. Many melee combats would end with one opponent beating the other down, the grappling them and stabbing them with a dagger in the armpit, face, or groin. </p><p></p><p>Third, I can't see this scenario playing out in D&D as described. There are so many times tripping an opponent is not viable. Some monsters are too large. Some characters are too dwarven. Some monsters are so strong enough you will simply trip yourself repeatedly. Some things are so powerful that if you knock them prone, they will just kill you while prone. What's the point of knocking something prone with a gaze attack or a breath weapon? Tripping is a tactic that mostly is of interest when fighting Medium or smaller opponents with fairly human ability scores. </p><p></p><p>Fourth, by comparison to 4e, 4e is, if anything, more guilty of the "use special move repeatedly" phenomenon. There are some PCs who will literally be sliding opponents around virtually every round.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4776711, member: 15538"] First of all, what's unrealistic about the results? There's nothing unrealistic about jujitsu fighters grappling people all the time or kickboxers trying to punch or kick them. I've watched enough kung fu movies to know that genre has no discomfort with that concept, either. Second, if you want to get really realistic, combat needs to become MORE farcical. Even the most punishing systems I've ever played have underestimated the odds of a fumble or dropping your own weapon, and virtually none account for the possibility of injuring yourself, which is all too likely. Characters in a realistic game would be tripping all the time on unseen obstacles, blood, and water. Sometimes people would miss each other repeatedly, while other times, the enemies would mortally wound each other in less than a second. Most fights would end in a rout, with the majority of the enemy fleeing. Ranged attacks would virtually always miss under chaotic conditions. Shields would rarely survive a fight. You would have to worry about accidentally attacking your allies. Everyone would dress in billowing, layered clothing. Characters would haul their armor around in a pack, then frantically attempt to armor themselves when attacked. Many melee combats would end with one opponent beating the other down, the grappling them and stabbing them with a dagger in the armpit, face, or groin. Third, I can't see this scenario playing out in D&D as described. There are so many times tripping an opponent is not viable. Some monsters are too large. Some characters are too dwarven. Some monsters are so strong enough you will simply trip yourself repeatedly. Some things are so powerful that if you knock them prone, they will just kill you while prone. What's the point of knocking something prone with a gaze attack or a breath weapon? Tripping is a tactic that mostly is of interest when fighting Medium or smaller opponents with fairly human ability scores. Fourth, by comparison to 4e, 4e is, if anything, more guilty of the "use special move repeatedly" phenomenon. There are some PCs who will literally be sliding opponents around virtually every round. [/QUOTE]
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New player asking for some advice/help, please. 3e vs 4e. Which one is for me?
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