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New player asking for some advice/help, please. 3e vs 4e. Which one is for me?
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<blockquote data-quote="Remathilis" data-source="post: 4776786" data-attributes="member: 7635"><p>I'm not going to push you towards one edition or another. My heart lies with 4e.</p><p></p><p>BUT</p><p></p><p>I want to mention the folly of a werewolf bard. </p><p></p><p>Lycanthropes in 3.5 are a combination multi-class and template. There are two versions of the template: infected and true. The latter is a +3 level adjustment (more on that in a moment) the former a +2. In addition, you must effectively take two "levels" in "wolf" to gain the wolf-aspect of your race. </p><p></p><p>Now, level adjustment is a way of balancing power by making you spend more XP to level. The +2/+3 is equivalent to how many "levels" of your class you're giving up. Those "phantom levels" don't grant you any hit points, skills, feats, attack or save bonuses, etc. Just pure XP soak. </p><p></p><p>The template grants you a number of bonuses (+2 to armor class, low-light vision, a +2 to wisdom, and animal empathy) The +2 version gives you the ability to resist 5 points of damage form non-silvered weapon and forces you to go wild during the full-moon (though investing in a skill called "control shape" can help you resist it and trigger it when its not a full moon). The +3 version allows you to resist 10 points of non-silvered damage, the ability to spread lycanthropy to others (thus making the +2 cursed version) and no forced shapechange. </p><p></p><p>In addition to the level adjust, you must buy the two hit dice of "wolf". This is two levels (like class levels) where you hp, saves, and skills, but no class powers or such. After you have paid for all this, THEN you can become a bard. At 6th level (if a true lycanthrope, 5th if you're infected). </p><p></p><p>So what does your 5 levels of werewolf give you (before becoming a 1st level bard)?</p><p></p><p>8+1d8 hp (+ con mods) or 9-16 hp + con</p><p>+1 base attack</p><p>+3 base fortitude save</p><p>+3 base reflex save</p><p>+0 base will save</p><p>2 +Int x 5 skill points (class skills: Skills:Hide, Listen, Move Silently, Spot, Survival)</p><p>natural bite attack (1d6 +str +free trip)</p><p>+2 Str, +4 Dex, +4 Con, +2 Wis</p><p>DR 10/Silver weapon</p><p>Curse of Lycanthropy (spread on successful bite)</p><p>Scent</p><p>Low-light Vision</p><p>Shapechanging</p><p>+2 Natural Armor</p><p>a -21,000 XP debt before you can advance to 1st level bard. </p><p></p><p>Compare that to what a 6th level PC gets (esp a 6th level bard) and it doesn't look like that good a deal after all. </p><p></p><p>Oh, an infected lycanthropes are always Chaotic Evil if the actively try to shift into their wolf-form. Per the rules. You might want to houserule that.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4776786, member: 7635"] I'm not going to push you towards one edition or another. My heart lies with 4e. BUT I want to mention the folly of a werewolf bard. Lycanthropes in 3.5 are a combination multi-class and template. There are two versions of the template: infected and true. The latter is a +3 level adjustment (more on that in a moment) the former a +2. In addition, you must effectively take two "levels" in "wolf" to gain the wolf-aspect of your race. Now, level adjustment is a way of balancing power by making you spend more XP to level. The +2/+3 is equivalent to how many "levels" of your class you're giving up. Those "phantom levels" don't grant you any hit points, skills, feats, attack or save bonuses, etc. Just pure XP soak. The template grants you a number of bonuses (+2 to armor class, low-light vision, a +2 to wisdom, and animal empathy) The +2 version gives you the ability to resist 5 points of damage form non-silvered weapon and forces you to go wild during the full-moon (though investing in a skill called "control shape" can help you resist it and trigger it when its not a full moon). The +3 version allows you to resist 10 points of non-silvered damage, the ability to spread lycanthropy to others (thus making the +2 cursed version) and no forced shapechange. In addition to the level adjust, you must buy the two hit dice of "wolf". This is two levels (like class levels) where you hp, saves, and skills, but no class powers or such. After you have paid for all this, THEN you can become a bard. At 6th level (if a true lycanthrope, 5th if you're infected). So what does your 5 levels of werewolf give you (before becoming a 1st level bard)? 8+1d8 hp (+ con mods) or 9-16 hp + con +1 base attack +3 base fortitude save +3 base reflex save +0 base will save 2 +Int x 5 skill points (class skills: Skills:Hide, Listen, Move Silently, Spot, Survival) natural bite attack (1d6 +str +free trip) +2 Str, +4 Dex, +4 Con, +2 Wis DR 10/Silver weapon Curse of Lycanthropy (spread on successful bite) Scent Low-light Vision Shapechanging +2 Natural Armor a -21,000 XP debt before you can advance to 1st level bard. Compare that to what a 6th level PC gets (esp a 6th level bard) and it doesn't look like that good a deal after all. Oh, an infected lycanthropes are always Chaotic Evil if the actively try to shift into their wolf-form. Per the rules. You might want to houserule that. [/QUOTE]
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New player asking for some advice/help, please. 3e vs 4e. Which one is for me?
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