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New player asking for some advice/help, please. 3e vs 4e. Which one is for me?
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<blockquote data-quote="Ariosto" data-source="post: 4776845" data-attributes="member: 80487"><p>As a Game MASTER, you should feel free to create anything you want regardless of what someone else has (or has not) written in a book!</p><p></p><p>That said, both 3E and 4E are pretty thick with rules, and some expectations go along with them. The former gives you more game-mechanical gadgets with which to play. However, it does likewise for players -- which contributes to the downsides noted above.</p><p></p><p>One thing I noticed right away with 4E was how much more user-friendly I found the "stat blocks" for monsters.</p><p></p><p>Cadfan's and alleynbard's posts above seem to cover the fundamental difference in philosophy, and in the long run that may be the decisive factor. Actually playing under each set of rules is probably the best way to appreciate the "feel" of one versus the other.</p><p></p><p><strong><em>Castles & Crusades</em></strong> has been mentioned. It's a blend of elements from "old school" D&D with "modern" touches from 3E. C&C is in my view much easier to manage, and faster playing, than either of the other contenders. One can adapt material either from 3E or from 1st/2nd ed. AD&D.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4776845, member: 80487"] As a Game MASTER, you should feel free to create anything you want regardless of what someone else has (or has not) written in a book! That said, both 3E and 4E are pretty thick with rules, and some expectations go along with them. The former gives you more game-mechanical gadgets with which to play. However, it does likewise for players -- which contributes to the downsides noted above. One thing I noticed right away with 4E was how much more user-friendly I found the "stat blocks" for monsters. Cadfan's and alleynbard's posts above seem to cover the fundamental difference in philosophy, and in the long run that may be the decisive factor. Actually playing under each set of rules is probably the best way to appreciate the "feel" of one versus the other. [B][I]Castles & Crusades[/I][/B] has been mentioned. It's a blend of elements from "old school" D&D with "modern" touches from 3E. C&C is in my view much easier to manage, and faster playing, than either of the other contenders. One can adapt material either from 3E or from 1st/2nd ed. AD&D. [/QUOTE]
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New player asking for some advice/help, please. 3e vs 4e. Which one is for me?
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