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New player asking for some advice/help, please. 3e vs 4e. Which one is for me?
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<blockquote data-quote="Loonook" data-source="post: 4777518" data-attributes="member: 1861"><p>Honestly, both of the editions have pros and cons... 3e has an enormous amount of 3rd party support, the books are going to be cheap to pick up (I've seen offers at local shops to pick up entire WotC sets for less than 300 bucks... a few bucks a book and have all the materials you desire?) and it has a pretty wide series of support... but the best thing is that there is so much material that you would never need to pick up a new system. Players who play the game are dedicated to it (otherwise they'd hop to 4e) and most of the materials I still see popping up are pretty solid. </p><p></p><p>Also, an understanding of 3e will open yourself to plenty of other d20 games with little muss or fuss, and the d20 OGL and its materials have spawned half a dozen amazing games outside of D&D that you can play when you get tired of swords and sorcery. Heck, I picked up all of my WotC d20 Modern materials for under 20 bucks, which included an extra core rules copy.</p><p></p><p>4e has simplification in some ways... but is more complex in others. There are some great concepts involved, but when every character has several different powers to worry about... well, it's going to get more interesting as powers keep appearing. There's some creative work going on, though saying that either 4e is too videogamey or 3e is too complex is the sort of value statement you need to find out on your own.</p><p></p><p>Personally I prefer 3e out of D&D, but I play a heck of a lot more Modern and I'm starting a Little Fears game. 4e... played in a little pickup game and, while interesting, wasn't my cup.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 4777518, member: 1861"] Honestly, both of the editions have pros and cons... 3e has an enormous amount of 3rd party support, the books are going to be cheap to pick up (I've seen offers at local shops to pick up entire WotC sets for less than 300 bucks... a few bucks a book and have all the materials you desire?) and it has a pretty wide series of support... but the best thing is that there is so much material that you would never need to pick up a new system. Players who play the game are dedicated to it (otherwise they'd hop to 4e) and most of the materials I still see popping up are pretty solid. Also, an understanding of 3e will open yourself to plenty of other d20 games with little muss or fuss, and the d20 OGL and its materials have spawned half a dozen amazing games outside of D&D that you can play when you get tired of swords and sorcery. Heck, I picked up all of my WotC d20 Modern materials for under 20 bucks, which included an extra core rules copy. 4e has simplification in some ways... but is more complex in others. There are some great concepts involved, but when every character has several different powers to worry about... well, it's going to get more interesting as powers keep appearing. There's some creative work going on, though saying that either 4e is too videogamey or 3e is too complex is the sort of value statement you need to find out on your own. Personally I prefer 3e out of D&D, but I play a heck of a lot more Modern and I'm starting a Little Fears game. 4e... played in a little pickup game and, while interesting, wasn't my cup. Slainte, -Loonook. [/QUOTE]
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New player asking for some advice/help, please. 3e vs 4e. Which one is for me?
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