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<blockquote data-quote="paradox42" data-source="post: 5924117" data-attributes="member: 29746"><p>Honestly, I thought you were doing Rogue for Trapfinding and Evasion, I didn't even think about class skills. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Evasion can be worth having also; I should revise my previous statement to include that with Trapfinding. Tends to be better at higher levels rather than lower ones, but worth having regardless. Bluff, you could take a trait to get as a class skill (if your game uses traits); I am not aware of one offhand that grants Stealth however. The Greatsword + feint thing is a valid option, if you really like that; you will definitely want to do a level of Fighter or Barbarian with Rogue if you do that though (Rogues aren't proficient with Greatswords on their own, and neither are Alchemists).</p><p></p><p>I was just advising you on Alchemist because I've played one (though not a Vivisectionist- my guy was a Psychonaut) and seen the Vivisectionist thing done. Vivisectionist, I've seen multiple times with "build threads" where people discuss character builds, and once in an actual game I was in- my character in that game was a Paladin and the Vivisectionist was a Tiefling who went the Feral Mutagen route and designed it to look like a transformation into full demon (the player really liked the drama potential, plus we had a Synthesist Summoner who was going with an Eidolon like a Celestial for him to also play against). That Vivisectionist favored taking a round or two to buff up for combat, typically by doing his Mutagen one round and Enlarge Person the next, then wading into combat for a flank and ripping something to shreds.</p></blockquote><p></p>
[QUOTE="paradox42, post: 5924117, member: 29746"] Honestly, I thought you were doing Rogue for Trapfinding and Evasion, I didn't even think about class skills. :) Evasion can be worth having also; I should revise my previous statement to include that with Trapfinding. Tends to be better at higher levels rather than lower ones, but worth having regardless. Bluff, you could take a trait to get as a class skill (if your game uses traits); I am not aware of one offhand that grants Stealth however. The Greatsword + feint thing is a valid option, if you really like that; you will definitely want to do a level of Fighter or Barbarian with Rogue if you do that though (Rogues aren't proficient with Greatswords on their own, and neither are Alchemists). I was just advising you on Alchemist because I've played one (though not a Vivisectionist- my guy was a Psychonaut) and seen the Vivisectionist thing done. Vivisectionist, I've seen multiple times with "build threads" where people discuss character builds, and once in an actual game I was in- my character in that game was a Paladin and the Vivisectionist was a Tiefling who went the Feral Mutagen route and designed it to look like a transformation into full demon (the player really liked the drama potential, plus we had a Synthesist Summoner who was going with an Eidolon like a Celestial for him to also play against). That Vivisectionist favored taking a round or two to buff up for combat, typically by doing his Mutagen one round and Enlarge Person the next, then wading into combat for a flank and ripping something to shreds. [/QUOTE]
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