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New player, new character: Looking for advice
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4734156" data-attributes="member: 19675"><p>First, welcome to the boards!</p><p></p><p>1) Noting the lack of an arcanist, I'd probably go with a Sorcerer. You don't have many options, but you can use them over and over (not quite as well as the Warlock can, but I confess, I'm no fan of the Warlock).</p><p></p><p>2) Complete Psionic, if it is used, will necessitate the use of the psionic rules from the Expanded Psionic Handbook...also found in the SRD.</p><p></p><p><a href="http://www.d20srd.org/indexes/psionicRacesClassesSkillsSpells.htm" target="_blank">Psionic Races, Classes, Skills, & Spells Index :: d20srd.org</a></p><p></p><p>In it, there is the Lurk, which is kind of a Psionic Rogue. The benefit of playing that over a base rogue is that you'll expand your party's repertoire- there are some nifty feats and powers out there.</p><p></p><p>Some of the other Psionic classes are also nice- a Psion or Wilder makes a nice sub for a Wizard or Sorcerer. The PsiWar is kind of like a Warrior-Cleric...and has a few tricks it does better than most other classes, like using Expansion. This is the psionic version of Enlarge, and is a bit more powerful in some respects.</p><p></p><p>3) Similarly, the Scout from Comp. Adv gives the party a rogue/ranger-esque PC...a wilderness oriented PC is something else your party seems to lack.</p><p></p><p>4) Improved Unarmed Strike really doesn't help PCs with Natural attacks...but the feat Improved Natural Attack (from the Monster Manual) does.</p><p></p><p>5) As pointed out above, the shapeshifting rules in D&D can be slightly messy. Don't be discouraged from playing a shapeshifing PC until AFTER you talk to your DM, though. One thing most of my players have done when playing shapeshifting PCs is make notecards of the shapes they use the most- it saves a LOT of time.</p><p></p><p>Druids aren't just shapeshifters, though. They are <em>excellent</em> summoners- summoning basically adds power (and targets for your foes to choose between) to your party very quickly- and there are several feats in the Complete books that improve the power of summoned critters.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4734156, member: 19675"] First, welcome to the boards! 1) Noting the lack of an arcanist, I'd probably go with a Sorcerer. You don't have many options, but you can use them over and over (not quite as well as the Warlock can, but I confess, I'm no fan of the Warlock). 2) Complete Psionic, if it is used, will necessitate the use of the psionic rules from the Expanded Psionic Handbook...also found in the SRD. [url=http://www.d20srd.org/indexes/psionicRacesClassesSkillsSpells.htm]Psionic Races, Classes, Skills, & Spells Index :: d20srd.org[/url] In it, there is the Lurk, which is kind of a Psionic Rogue. The benefit of playing that over a base rogue is that you'll expand your party's repertoire- there are some nifty feats and powers out there. Some of the other Psionic classes are also nice- a Psion or Wilder makes a nice sub for a Wizard or Sorcerer. The PsiWar is kind of like a Warrior-Cleric...and has a few tricks it does better than most other classes, like using Expansion. This is the psionic version of Enlarge, and is a bit more powerful in some respects. 3) Similarly, the Scout from Comp. Adv gives the party a rogue/ranger-esque PC...a wilderness oriented PC is something else your party seems to lack. 4) Improved Unarmed Strike really doesn't help PCs with Natural attacks...but the feat Improved Natural Attack (from the Monster Manual) does. 5) As pointed out above, the shapeshifting rules in D&D can be slightly messy. Don't be discouraged from playing a shapeshifing PC until AFTER you talk to your DM, though. One thing most of my players have done when playing shapeshifting PCs is make notecards of the shapes they use the most- it saves a LOT of time. Druids aren't just shapeshifters, though. They are [I]excellent[/I] summoners- summoning basically adds power (and targets for your foes to choose between) to your party very quickly- and there are several feats in the Complete books that improve the power of summoned critters. [/QUOTE]
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