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New player, new character: Looking for advice
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4735602" data-attributes="member: 19675"><p>MmmmmmmMMmmm- a nice can 'o' worms you've found.</p><p></p><p>There have been a couple of threads about those power points, and you've described the 2 major positions quite well. Some have even asserted that the power points aren't necessary for manifesting his mind blade (despite some text to the contrary).</p><p></p><p>Personally, I like the class, but many find it underpowered. There are reasons for this:</p><p></p><p>1) Many people run Soulknives like Fighers. Despite their (light!) armor and D10 HD, they're not designed for stand-up fights, though- they don't have the BAB or a heavy weapon. They're also not rogues. They're too heavily armored to be quiet, and they don't have the skills or skill points to fill that role.</p><p></p><p>Overall, they're more like Monks or Rangers, hit-and-run strikers. If they get a few levels under them, they can be quite a bit like anti-spellcaster assassins. Instead of depending on the mindblade, you'd be well advised to carry some kind of real weapon, possibly a spear and/or a short-sword plus a shield, maybe a crossbow, sling or javelins. Think Hoplite or Roman Centurion.</p><p></p><p>2) There is a ruling that says that it takes a certain amount of time to manifest the blade, and more time to shape it. Once the blade is dispelled- voluntarily or not- it must be re-manifested...and then in its base form, starting the process over again.</p><p></p><p>Many people I know rule that the mindblade retains the last shape it took, shortening that cycle to make the class more playable.</p><p></p><p>3) Other than being required for manifesting the blade or certain Feats, the PP are basically useless to a single-classed Soulknife, and if he gets tagged with a PP sapping effect, he's screwed.</p><p></p><p>OTOH, they also open up some nifty multiclassing options, like Pyrokineticist, a PrCl requiring a PP reserve of 1, but chock full of nifty powers.</p><p></p><p>4)</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4735602, member: 19675"] MmmmmmmMMmmm- a nice can 'o' worms you've found. There have been a couple of threads about those power points, and you've described the 2 major positions quite well. Some have even asserted that the power points aren't necessary for manifesting his mind blade (despite some text to the contrary). Personally, I like the class, but many find it underpowered. There are reasons for this: 1) Many people run Soulknives like Fighers. Despite their (light!) armor and D10 HD, they're not designed for stand-up fights, though- they don't have the BAB or a heavy weapon. They're also not rogues. They're too heavily armored to be quiet, and they don't have the skills or skill points to fill that role. Overall, they're more like Monks or Rangers, hit-and-run strikers. If they get a few levels under them, they can be quite a bit like anti-spellcaster assassins. Instead of depending on the mindblade, you'd be well advised to carry some kind of real weapon, possibly a spear and/or a short-sword plus a shield, maybe a crossbow, sling or javelins. Think Hoplite or Roman Centurion. 2) There is a ruling that says that it takes a certain amount of time to manifest the blade, and more time to shape it. Once the blade is dispelled- voluntarily or not- it must be re-manifested...and then in its base form, starting the process over again. Many people I know rule that the mindblade retains the last shape it took, shortening that cycle to make the class more playable. 3) Other than being required for manifesting the blade or certain Feats, the PP are basically useless to a single-classed Soulknife, and if he gets tagged with a PP sapping effect, he's screwed. OTOH, they also open up some nifty multiclassing options, like Pyrokineticist, a PrCl requiring a PP reserve of 1, but chock full of nifty powers. 4) [/QUOTE]
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