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<blockquote data-quote="Olaf the Stout" data-source="post: 5122420" data-attributes="member: 13703"><p>The fact that the player doing this to you is your supervisor puts you in a difficult position. Did you tell your group that you wanted more players to join the game? If so then it is a little more understandable what your player has done. If not then I think it is a bit out of line.</p><p></p><p>The way I see it there is 1, possibly 2 people who have the final say in who can and can't join a game.</p><p></p><p>1. The DM. He's the one who has to put the most effort into the game. There may be many reasons why he doesn't want to add another player in. He may not be comfortable with adding more players beyond the current set-up. Maybe he's having enough trouble with the campaign as it is and doesn't want to work another player in to the plot. Whatever the reason may be, he should definitely be able to decide if someone can come into the game.</p><p></p><p>2. The person who's house the game is at. Other than the DM, I think this person also should gets a big say, if not an outright veto power, in who can and can't join the game. It is their house that the people will be coming in to after all.</p><p></p><p>The reasons for them not wanting someone in their house could be varied. They may be a big non-smoker and not want someone who is a chain smoker in the house. Maybe they don't feel comfortable with someone bringing a weapon in to their house (I don't know of anyone that does but I have read on the boards here and on RPG.net of several gamers who always carry a weapon with them). In the end it is their house and they should be able to decide who can and can't come in to it.</p><p></p><p>I think anyone can <em>ask</em> if another person can join the game, but they definitely shouldn't be able to <em>tell</em> the group that another person is joining. I think that even the DM who hosts the game at his house should check that bringing in another player is ok with the rest of the group. It is just the polite thing to do.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 5122420, member: 13703"] The fact that the player doing this to you is your supervisor puts you in a difficult position. Did you tell your group that you wanted more players to join the game? If so then it is a little more understandable what your player has done. If not then I think it is a bit out of line. The way I see it there is 1, possibly 2 people who have the final say in who can and can't join a game. 1. The DM. He's the one who has to put the most effort into the game. There may be many reasons why he doesn't want to add another player in. He may not be comfortable with adding more players beyond the current set-up. Maybe he's having enough trouble with the campaign as it is and doesn't want to work another player in to the plot. Whatever the reason may be, he should definitely be able to decide if someone can come into the game. 2. The person who's house the game is at. Other than the DM, I think this person also should gets a big say, if not an outright veto power, in who can and can't join the game. It is their house that the people will be coming in to after all. The reasons for them not wanting someone in their house could be varied. They may be a big non-smoker and not want someone who is a chain smoker in the house. Maybe they don't feel comfortable with someone bringing a weapon in to their house (I don't know of anyone that does but I have read on the boards here and on RPG.net of several gamers who always carry a weapon with them). In the end it is their house and they should be able to decide who can and can't come in to it. I think anyone can [I]ask[/I] if another person can join the game, but they definitely shouldn't be able to [I]tell[/I] the group that another person is joining. I think that even the DM who hosts the game at his house should check that bringing in another player is ok with the rest of the group. It is just the polite thing to do. Olaf the Stout [/QUOTE]
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