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General Tabletop Discussion
Character Builds & Optimization
New Player Paladin Optimization Advice
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<blockquote data-quote="Blue" data-source="post: 7161542" data-attributes="member: 20564"><p>First, unlike other editions, a "common sense" straight paladin build will be nice and strong. As a matter of fact, unlike some earlier editions where multiclassing was the way to go for an optimized build, 5e is a bit of the opposite - because ASIs are class-level and not character-level based and many features are held until 3rd or 5th, it's actually fairly easy to unintentionally gimp yourself with multiclassing compared to a standard straight-classes. (Not saying it's weak - just that it's on-par and makes it easier to mess up.)</p><p></p><p>Second, unlike recent editions, "tankiness" through enforced aggro is fairly poorly supported in 5e, it's hard to keep foes focused on you without some feats like Sentinel (to keep them on you) or Polearm Master (to guard an area). But those also mean that you want to get your ASIs at a normal pace (instead of delayed) which multiclassing would do.</p><p></p><p>This those in mind, if this is your first game I'd ditch multiclassing until you pick up the nice run of paladin goodies. 3rd gives you your cool subclass abilities, 4th gives an ASI, 5th gives extra attack, 6th and 7th both give auras, and 8th is your second ASI. Use one of those for a tank feat, the other for STR. Or take varient human and start with a feat and use those for both STR or for STR and CHR.</p><p></p><p>Also, protection style is usually considered one of the weaker fighting styles. It goes with your vision of </p><p></p><p>Oh, look in the stickied post for guides for all of the classes, including paladin.</p></blockquote><p></p>
[QUOTE="Blue, post: 7161542, member: 20564"] First, unlike other editions, a "common sense" straight paladin build will be nice and strong. As a matter of fact, unlike some earlier editions where multiclassing was the way to go for an optimized build, 5e is a bit of the opposite - because ASIs are class-level and not character-level based and many features are held until 3rd or 5th, it's actually fairly easy to unintentionally gimp yourself with multiclassing compared to a standard straight-classes. (Not saying it's weak - just that it's on-par and makes it easier to mess up.) Second, unlike recent editions, "tankiness" through enforced aggro is fairly poorly supported in 5e, it's hard to keep foes focused on you without some feats like Sentinel (to keep them on you) or Polearm Master (to guard an area). But those also mean that you want to get your ASIs at a normal pace (instead of delayed) which multiclassing would do. This those in mind, if this is your first game I'd ditch multiclassing until you pick up the nice run of paladin goodies. 3rd gives you your cool subclass abilities, 4th gives an ASI, 5th gives extra attack, 6th and 7th both give auras, and 8th is your second ASI. Use one of those for a tank feat, the other for STR. Or take varient human and start with a feat and use those for both STR or for STR and CHR. Also, protection style is usually considered one of the weaker fighting styles. It goes with your vision of Oh, look in the stickied post for guides for all of the classes, including paladin. [/QUOTE]
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