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Character Builds & Optimization
New Player Paladin Optimization Advice
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<blockquote data-quote="Blue" data-source="post: 7162500" data-attributes="member: 20564"><p>There's lots of good ways to do things. I have my own take on some of this advice.</p><p></p><p></p><p></p><p>CON doesn't do much for you at the low levels, so as long as you have a plan to advance it I would definitely put CHR before CON for a paladin. CHR gives goodies not just for yourself but is a force multiplier for your whole group with some features. </p><p></p><p>The place where you need to sacrifice your CHR for CON is if you want to take a lot of concentration spells (besides Smites, they get used same turn in most cases).</p><p></p><p></p><p></p><p>Additional attacks will add to your nova ability, but will either give up a shield for more tankiness, or two handed weapons for more damage over the course of a day. A paladin will never have enough spell slots to use one every time they want to Smite, two weapon fighting will just give you the opportunity to burn them faster - useful for that combat but that just means you'll be out sooner for later combats. Unless your DM is fond of only throwing a few encounters a day, in which case any long-rest-recharge lass will be overpowered.</p><p></p><p>Where extra attacks pull ahead is 11th where Improved Divine Smite kicks in. Of course, Polearm mastery will give you a higher base damage, reach, fit your tankiness, and give you a bonus action attack just like two weapon fighting.</p><p></p><p>A spell like Divine Favor adds 1d4 on a hit. It takes a little less then four hits to make it pull even with using that 1st level slot for a Divine Smite, and that assumes you don't lose concentration before then. It also takes up your bonus action to cast, and prevents you from casting any Smite spell (since they are also concentration). </p><p></p><p>Crusader's Mantle you won't get until 9th level paladin and helps your friends as well. It only takes 7 hits before it's even with using the slot for a Divine Smite, but with multiple PCs with extra attack in the aura it could work out be be more advantageous. At that level some other PCs will likely be around you anyway to benefit from your other auras.</p></blockquote><p></p>
[QUOTE="Blue, post: 7162500, member: 20564"] There's lots of good ways to do things. I have my own take on some of this advice. CON doesn't do much for you at the low levels, so as long as you have a plan to advance it I would definitely put CHR before CON for a paladin. CHR gives goodies not just for yourself but is a force multiplier for your whole group with some features. The place where you need to sacrifice your CHR for CON is if you want to take a lot of concentration spells (besides Smites, they get used same turn in most cases). Additional attacks will add to your nova ability, but will either give up a shield for more tankiness, or two handed weapons for more damage over the course of a day. A paladin will never have enough spell slots to use one every time they want to Smite, two weapon fighting will just give you the opportunity to burn them faster - useful for that combat but that just means you'll be out sooner for later combats. Unless your DM is fond of only throwing a few encounters a day, in which case any long-rest-recharge lass will be overpowered. Where extra attacks pull ahead is 11th where Improved Divine Smite kicks in. Of course, Polearm mastery will give you a higher base damage, reach, fit your tankiness, and give you a bonus action attack just like two weapon fighting. A spell like Divine Favor adds 1d4 on a hit. It takes a little less then four hits to make it pull even with using that 1st level slot for a Divine Smite, and that assumes you don't lose concentration before then. It also takes up your bonus action to cast, and prevents you from casting any Smite spell (since they are also concentration). Crusader's Mantle you won't get until 9th level paladin and helps your friends as well. It only takes 7 hits before it's even with using the slot for a Divine Smite, but with multiple PCs with extra attack in the aura it could work out be be more advantageous. At that level some other PCs will likely be around you anyway to benefit from your other auras. [/QUOTE]
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