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<blockquote data-quote="Benjamin Olson" data-source="post: 8664189" data-attributes="member: 6988941"><p>D&D has this irritating thing where whole different games are sold as "new editions". I don't see that happening. If it was some sort of massive-change, actually-a-whole-new-game 6e coming out in 2024, WotC would be roadtesting radically new mechanics by now in unearthed arcana articles, and a public playtest of the whole-new-game would be happening soon if not already. So compared to a full numbered edition switch it is almost certainly not that (even in the scenario where the powers that be are boneheads who don't understand the popularity of the existing system they would be squandering, or the danger of losing marketshare to a clone of the system people actually like if they try something radically new).</p><p></p><p>But the "incremental change" we do get could range anywhere from a "you can adapt your old adventures to this barely compatible system with difficulty" to a slight refresh where casual players don't even notice the difference.</p><p></p><p>It's entirely possible that we've already seen or all but seen the extent of the major changes in the more recent publications, with ability score bonuses no longer tied to race (and a lot more dancing around race terminology), some changes to monster statblocks, and the near retirement of short rest abilities in favor of proficiency bonus times a day abilities. 5e has already been substantially rewritten and is now a bit of an untidy, untenable system, with optional class features and race rules in Tasha's and alternative versions of races in Monsters of the Multiverse. I'm basically happy with the edition as is, really don't want a "new edition" at all, and I would still welcome a new version of the players handbook that incorporated this stuff so I didn't have to cross-reference rules with alternative rules and that tweaked a few of the PHB options to be more in line with current approaches to classes, subclasses, and feats.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8664189, member: 6988941"] D&D has this irritating thing where whole different games are sold as "new editions". I don't see that happening. If it was some sort of massive-change, actually-a-whole-new-game 6e coming out in 2024, WotC would be roadtesting radically new mechanics by now in unearthed arcana articles, and a public playtest of the whole-new-game would be happening soon if not already. So compared to a full numbered edition switch it is almost certainly not that (even in the scenario where the powers that be are boneheads who don't understand the popularity of the existing system they would be squandering, or the danger of losing marketshare to a clone of the system people actually like if they try something radically new). But the "incremental change" we do get could range anywhere from a "you can adapt your old adventures to this barely compatible system with difficulty" to a slight refresh where casual players don't even notice the difference. It's entirely possible that we've already seen or all but seen the extent of the major changes in the more recent publications, with ability score bonuses no longer tied to race (and a lot more dancing around race terminology), some changes to monster statblocks, and the near retirement of short rest abilities in favor of proficiency bonus times a day abilities. 5e has already been substantially rewritten and is now a bit of an untidy, untenable system, with optional class features and race rules in Tasha's and alternative versions of races in Monsters of the Multiverse. I'm basically happy with the edition as is, really don't want a "new edition" at all, and I would still welcome a new version of the players handbook that incorporated this stuff so I didn't have to cross-reference rules with alternative rules and that tweaked a few of the PHB options to be more in line with current approaches to classes, subclasses, and feats. [/QUOTE]
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