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New player race - need help with design
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<blockquote data-quote="Mithral Silverwave" data-source="post: 2877131" data-attributes="member: 19028"><p>First, I think you may be confusing <em>fomorians</em> (large deformed giants in the MMII, various evil beasties in Celtic legend) with <em>formians</em> (ant-centaur-things from Mechanus). That happens a lot.</p><p></p><p>Second, stats. You really need to list the manuverability rating for a Koborian's flight (clumsy, poor, average, good, or perfect; clumsy's worst, perfect's best). And maybe give them a longer lifespan (five years game time is probably not long enough for an adventuring career, never mind the time needed to grow to maturity). I'm guessing that <strong>Fragile</strong> is an (ex) ability, but what about the Stealth and Wizard special traits? The wizard traits are definately not on par with the other trait packages. Also, <strong>Accelerated Communication</strong> doesn't have much of a game effect. Perhaps something like this would be better:</p><p><strong>Accelerated Communication</strong> (ex): Koborians share information with each other at a much faster rate than any other intelligent species, in both written and spoken communication. An elder koborian (4 to 5 years old) can tell their life story in great detail within an hour to other koborians. While non-koborians can speak or read their language, they are unable to absorb the information at the same rate. In game terms, a koborian takes half the normal time to scribe a scroll, place a spell in a spellbook, make a Forgery or Decipher Script check, make a Spellcraft check to decipher a scroll or spellbook, or make any Bluff, Diplomacy, Gather Information, Intimidate, or Perform (Comedy, Oratory, or Sing) check directed at other koborians. In addition, non-koborians take a -2 penalty to Spellcraft checks made to determine what spell a koborian is casting.</p><p>Speaking bluntly, very few players are going to want to use this race, given the massive penalties to strength and the Fragile trait (which I see little point to; it's not as if the penalties to strength weren't enough to offset all of the other traits together). I'm afraid that the race needs a lot of work, and there's many people who are better than me at helping others, making monsters, or both.</p></blockquote><p></p>
[QUOTE="Mithral Silverwave, post: 2877131, member: 19028"] First, I think you may be confusing [I]fomorians[/I] (large deformed giants in the MMII, various evil beasties in Celtic legend) with [I]formians[/I] (ant-centaur-things from Mechanus). That happens a lot. Second, stats. You really need to list the manuverability rating for a Koborian's flight (clumsy, poor, average, good, or perfect; clumsy's worst, perfect's best). And maybe give them a longer lifespan (five years game time is probably not long enough for an adventuring career, never mind the time needed to grow to maturity). I'm guessing that [B]Fragile[/B] is an (ex) ability, but what about the Stealth and Wizard special traits? The wizard traits are definately not on par with the other trait packages. Also, [B]Accelerated Communication[/B] doesn't have much of a game effect. Perhaps something like this would be better: [B]Accelerated Communication[/B] (ex): Koborians share information with each other at a much faster rate than any other intelligent species, in both written and spoken communication. An elder koborian (4 to 5 years old) can tell their life story in great detail within an hour to other koborians. While non-koborians can speak or read their language, they are unable to absorb the information at the same rate. In game terms, a koborian takes half the normal time to scribe a scroll, place a spell in a spellbook, make a Forgery or Decipher Script check, make a Spellcraft check to decipher a scroll or spellbook, or make any Bluff, Diplomacy, Gather Information, Intimidate, or Perform (Comedy, Oratory, or Sing) check directed at other koborians. In addition, non-koborians take a -2 penalty to Spellcraft checks made to determine what spell a koborian is casting. Speaking bluntly, very few players are going to want to use this race, given the massive penalties to strength and the Fragile trait (which I see little point to; it's not as if the penalties to strength weren't enough to offset all of the other traits together). I'm afraid that the race needs a lot of work, and there's many people who are better than me at helping others, making monsters, or both. [/QUOTE]
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