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*Pathfinder & Starfinder
New Player's Guide for Under a False Sky (134 page pdf)
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<blockquote data-quote="Mattachine" data-source="post: 5599992" data-attributes="member: 6678226"><p>I have written a book for my own homebrew campaign world, <em>Under a False Sky</em>.</p><p></p><p>Overview: This game world features a low-magic, low-wealth, generally human setting, taking place on a demiplane. <em>Iron Heroes</em> heavily influenced my development of this book. The guide focuses on episodic campaigns (rather than long adventures), with low-fantasy heroes struggling for existence against the slaadi and the mysterious Faceless, occasionally helped by the enigmatic Gith.</p><p></p><p>New Rules: </p><p>*Alternate encumbrance/armor penalties for a grittier campaign, where walking around like a metal tank has a price to pay.</p><p>*Low-wealth rules</p><p>*Hero Points: Meant to supplement a campaign with little or no magic items, this mechanic is like very powerful action points. They also function as a reward for excellent roleplay. A hero point allows a hero to accomplish an amazing success, a miraculous survival, or an incredible stunt</p><p>* Human character creation with a background and traits system, to make more variety for a human-only game.</p><p>* Feats, paragon paths, and epic destinies to support these new rules</p><p></p><p>New Classes:</p><p>* five new classes, fully-fleshed out for levels 1-30</p><p>* Skirmisher, a martial melee controller</p><p>* Alchemist, a ranged controller with a new power source (alchemical)</p><p>* Brute, a bare-fisted martial melee defender</p><p>* Psywarrior, a psiblade-wielding psionic melee/ranged striker</p><p>* Champion, an aura-using martial leader</p><p>* Each class has paragon paths, epic destinies, and feats</p><p>* Full support for multiclassing and hybrid classing</p><p></p><p>Feel free to download my book. I welcome commentary.</p><p></p><p>Thanks!</p><p></p><p>P.S. I apologize for the somewhat basic format of my pdf. If you are interested, I can send you the original Word document. Send a PM.</p></blockquote><p></p>
[QUOTE="Mattachine, post: 5599992, member: 6678226"] I have written a book for my own homebrew campaign world, [I]Under a False Sky[/I]. Overview: This game world features a low-magic, low-wealth, generally human setting, taking place on a demiplane. [I]Iron Heroes[/I] heavily influenced my development of this book. The guide focuses on episodic campaigns (rather than long adventures), with low-fantasy heroes struggling for existence against the slaadi and the mysterious Faceless, occasionally helped by the enigmatic Gith. New Rules: *Alternate encumbrance/armor penalties for a grittier campaign, where walking around like a metal tank has a price to pay. *Low-wealth rules *Hero Points: Meant to supplement a campaign with little or no magic items, this mechanic is like very powerful action points. They also function as a reward for excellent roleplay. A hero point allows a hero to accomplish an amazing success, a miraculous survival, or an incredible stunt * Human character creation with a background and traits system, to make more variety for a human-only game. * Feats, paragon paths, and epic destinies to support these new rules New Classes: * five new classes, fully-fleshed out for levels 1-30 * Skirmisher, a martial melee controller * Alchemist, a ranged controller with a new power source (alchemical) * Brute, a bare-fisted martial melee defender * Psywarrior, a psiblade-wielding psionic melee/ranged striker * Champion, an aura-using martial leader * Each class has paragon paths, epic destinies, and feats * Full support for multiclassing and hybrid classing Feel free to download my book. I welcome commentary. Thanks! P.S. I apologize for the somewhat basic format of my pdf. If you are interested, I can send you the original Word document. Send a PM. [/QUOTE]
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New Player's Guide for Under a False Sky (134 page pdf)
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