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New Player's Guide for Under a False Sky (134 page pdf)
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<blockquote data-quote="TwoSix" data-source="post: 5608941" data-attributes="member: 205"><p>In the middle of reading, but I wanted to congratulate you on a very well-done piece of work. </p><p></p><p>Loving the alchemist, the preparations remind me of the executioner's poisons, but the recharge rules are really cool.</p><p></p><p>Edit: Alchemist daily powers. Not a fan of the the build riders on the dailies. Aren't you supposed to use your dailies to customize yourself? Adding riders limits the amounts of customization, I feel.</p><p></p><p>Edit2: You don't mention Essential classes anywhere, at least that I've seen. With the lack of Encounter and Daily options, Brute might benefit from an Essentials style design.</p><p></p><p>Edit3: Dual blades (psywarrior) seems like an augmentable Twin Strike. Do we need another Twin Strike? For the love of the Founder, let's not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit4: I love how the psionic utilities for psywarrior are all at-will. That's a nice touch.</p><p></p><p>Edit5: Psywarrior and Champion could really benefit from a Essentials format. Certain Strike would be a strong candidate to act more like an Essentials encounter feature.</p><p></p><p>Edit6: Stripping out the few fluff-based feats (like the Faceless or slaad feats), this is an excellent ruleset for any low-magic, more sword-and-sorcery type game. I really like the advice on keeping Epic Destinies from being quite so gonzo. And the pricing rules make a lot of sense.</p><p></p><p>Edit7: Let me go class-by-class.</p><p></p><p>Skirmisher: I'd have to go through the powers one-by-one to identify any problems, although I'm not seeing any right now. Rapid Strike and Impact Strike don't have a secondary stat association (in terms of having an effect modified by those stats), although the builds they are associated with seem to. Is that intentional? </p><p></p><p>Alchemist: Love the whole concept of the class, especially the preparation aspect. Some of the powers are pretty funny, as well. As I mentioned before, not a fan of the riders on dailies. I've also never been a fan of builds with no secondary stat (mystic chemist), I personally would make it Cha based, or (Dex and Wis, like resourceful warlords are Int and Cha), but that's a personal preference.</p><p></p><p>Brute: Like the concept, although I think a more streamlined approach would be better. I'd model closer to the Knight from HotFK. The forced movement reducer for Immovable seems too strong, it's near immunity to most forced movement by Paragon. That may be what you want, but I'd argue against it. Especially since Tough Customer is near identical to Defender Aura, I'd never take the other build, since forced movement is the bane of Defender Aura.</p><p></p><p>Psywarrior. I really like the class. The higher level at-wills are the weakest part of the other psionic classes, so making several at-wills with leveling augmentations is a great idea. Another class that could use an Essentials approach.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 5608941, member: 205"] In the middle of reading, but I wanted to congratulate you on a very well-done piece of work. Loving the alchemist, the preparations remind me of the executioner's poisons, but the recharge rules are really cool. Edit: Alchemist daily powers. Not a fan of the the build riders on the dailies. Aren't you supposed to use your dailies to customize yourself? Adding riders limits the amounts of customization, I feel. Edit2: You don't mention Essential classes anywhere, at least that I've seen. With the lack of Encounter and Daily options, Brute might benefit from an Essentials style design. Edit3: Dual blades (psywarrior) seems like an augmentable Twin Strike. Do we need another Twin Strike? For the love of the Founder, let's not. :) Edit4: I love how the psionic utilities for psywarrior are all at-will. That's a nice touch. Edit5: Psywarrior and Champion could really benefit from a Essentials format. Certain Strike would be a strong candidate to act more like an Essentials encounter feature. Edit6: Stripping out the few fluff-based feats (like the Faceless or slaad feats), this is an excellent ruleset for any low-magic, more sword-and-sorcery type game. I really like the advice on keeping Epic Destinies from being quite so gonzo. And the pricing rules make a lot of sense. Edit7: Let me go class-by-class. Skirmisher: I'd have to go through the powers one-by-one to identify any problems, although I'm not seeing any right now. Rapid Strike and Impact Strike don't have a secondary stat association (in terms of having an effect modified by those stats), although the builds they are associated with seem to. Is that intentional? Alchemist: Love the whole concept of the class, especially the preparation aspect. Some of the powers are pretty funny, as well. As I mentioned before, not a fan of the riders on dailies. I've also never been a fan of builds with no secondary stat (mystic chemist), I personally would make it Cha based, or (Dex and Wis, like resourceful warlords are Int and Cha), but that's a personal preference. Brute: Like the concept, although I think a more streamlined approach would be better. I'd model closer to the Knight from HotFK. The forced movement reducer for Immovable seems too strong, it's near immunity to most forced movement by Paragon. That may be what you want, but I'd argue against it. Especially since Tough Customer is near identical to Defender Aura, I'd never take the other build, since forced movement is the bane of Defender Aura. Psywarrior. I really like the class. The higher level at-wills are the weakest part of the other psionic classes, so making several at-wills with leveling augmentations is a great idea. Another class that could use an Essentials approach. [/QUOTE]
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