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New Player's Guide for Under a False Sky (134 page pdf)
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<blockquote data-quote="TwoSix" data-source="post: 5609445" data-attributes="member: 205"><p>More dailies without riders would be good, yes. Basically, my issue is that for a lot of people, choosing powers with a rider that isn't being used feels wasteful, so it becomes a de facto non-option. I remember that particular issue being raised by the encounter powers of the PHB1 warlock, as an example. </p><p></p><p></p><p>Well, a lot of the essentials classes are set up so that you gain your at-wills at level 1, and then a scaling encounter power that also gains multiple uses with level. Brute seems to go strongly in this direction. Brute might benefit from dropping dailies, and gaining more uses of their encounter feature as they level. I do say "might" benefit, since you can make a strong argument that encounters at 1/3/7/13 and dailies at 1/5/9 is pretty integral to 4e class design, and is why some of the Essentials classes are so hard to hybridize. </p><p></p><p></p><p>Any at-will that allows two attacks on the same target raises a red flag, because at mid-to-high levels, the majority of damage on an at-will is from bonus damage, which having two attacks obviously doubles. It's why rangers are always at the top of the charts in terms of being the best damage dealers. </p><p></p><p></p><p></p><p>No, your way makes sense for the psywarrior...it's much more like a traditional PHB3 psionic class. Champion I have to think on. There's something off about it. I can definitely see what you're going for, but I think it might actually be <strong>too</strong> condensed. </p><p></p><p></p><p></p><p>The riders do, but the base strike powers have no stat basis. They're just +1 to hit or +2 to damage after moving 3 squares. Not a big deal, since more recent classes seem to be moving away from that design anyway.</p><p></p><p></p><p>Either way is good. Having each daily with a rider for each build would be a really cool way to go, actually. (Albeit more work!)</p><p></p><p></p><p></p><p>I'd say a straight 1 less square. Immovable gets Str to AC and 1 less forced movement, Unstoppable gets Wis to AC and 1+half Wis healing surge value.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 5609445, member: 205"] More dailies without riders would be good, yes. Basically, my issue is that for a lot of people, choosing powers with a rider that isn't being used feels wasteful, so it becomes a de facto non-option. I remember that particular issue being raised by the encounter powers of the PHB1 warlock, as an example. Well, a lot of the essentials classes are set up so that you gain your at-wills at level 1, and then a scaling encounter power that also gains multiple uses with level. Brute seems to go strongly in this direction. Brute might benefit from dropping dailies, and gaining more uses of their encounter feature as they level. I do say "might" benefit, since you can make a strong argument that encounters at 1/3/7/13 and dailies at 1/5/9 is pretty integral to 4e class design, and is why some of the Essentials classes are so hard to hybridize. Any at-will that allows two attacks on the same target raises a red flag, because at mid-to-high levels, the majority of damage on an at-will is from bonus damage, which having two attacks obviously doubles. It's why rangers are always at the top of the charts in terms of being the best damage dealers. No, your way makes sense for the psywarrior...it's much more like a traditional PHB3 psionic class. Champion I have to think on. There's something off about it. I can definitely see what you're going for, but I think it might actually be [B]too[/B] condensed. The riders do, but the base strike powers have no stat basis. They're just +1 to hit or +2 to damage after moving 3 squares. Not a big deal, since more recent classes seem to be moving away from that design anyway. Either way is good. Having each daily with a rider for each build would be a really cool way to go, actually. (Albeit more work!) I'd say a straight 1 less square. Immovable gets Str to AC and 1 less forced movement, Unstoppable gets Wis to AC and 1+half Wis healing surge value. [/QUOTE]
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