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New players, new to 4e, 14th-level campaign
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<blockquote data-quote="davethegame" data-source="post: 5056294" data-attributes="member: 5389"><p>Wow, my first ninja! Take that, Pennsylvania!</p><p></p><p></p><p></p><p>My advice is to try to ease them into it however you can. Maybe, if it's feasible, have them show up early for one short, easy encounter before everyone else. Also, be involved in character design. I found that the key to making paragon and epic play easier was to specifically only select powers and feats that weren't as fiddly and conditional and gave flat bonuses whenever possible.</p><p></p><p>I was in a similar scenario, where my game got up to 11th level then had 3 people join in. Most of them were familiar with 4e at least but it did take some adjustment to paragon... and then they had to get themselves caught up on the story, characters, etc. It made for a bigger learning curve all around.</p></blockquote><p></p>
[QUOTE="davethegame, post: 5056294, member: 5389"] Wow, my first ninja! Take that, Pennsylvania! My advice is to try to ease them into it however you can. Maybe, if it's feasible, have them show up early for one short, easy encounter before everyone else. Also, be involved in character design. I found that the key to making paragon and epic play easier was to specifically only select powers and feats that weren't as fiddly and conditional and gave flat bonuses whenever possible. I was in a similar scenario, where my game got up to 11th level then had 3 people join in. Most of them were familiar with 4e at least but it did take some adjustment to paragon... and then they had to get themselves caught up on the story, characters, etc. It made for a bigger learning curve all around. [/QUOTE]
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