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New Players same level as Current Players?
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<blockquote data-quote="n00b f00" data-source="post: 6807940" data-attributes="member: 6795700"><p>That is a well made and relevant point that is tied to myine, but cuts across to something a little different. Video games with static PVE content are balanced around a specific group of people of a specific power level. With some possible predetermined variances in difficulty. So you for that type of stuff everyone will usually be roughly on the same foot. Something like Wow or Destiny. Where as in games with flatter power curves or more open ended gameplay, even a new player can be a huge help. Such as in games like Eve Online and Dayz.</p><p></p><p>Now 5e having a flatter curve fits into there. A fireball is always going to hurt something so lower lvl players can have meaningful impact. More importantly you have a GM who is intelligently designing encounters for you, rather than against the idea of you to be run by AI.</p><p></p><p>What I was referring to was more the idea that in a game like say WOW the character and gear you have are sort of their own reward. A very large driving force is to attain this character that can be 100 to thousands of hours of work. Everyone starting the game with your exact gear would totally remove that aspect from the game. In a game with millions of random players facing off against occasionally released content this is a huge deal.</p><p></p><p>But that same situation in a cooperative game whose outcome will have no effect on another table. It doesn't take away anything from me. If someone came into my campaign 4 months in with a character of the same level and equitable resources I wouldn't be upset. Because resource collection isn't the focus of most games and in most gamed where it is, it's usually shared somewhat evenly. That character isn't an unearned fake character, because we're not playing a competitive resource game.</p><p></p><p>That was more my point, but both yours and mines come from the fact that table top games have GMS and Crpgs basically don't.</p><p></p><p>Now it sounds like that moment you had with the new player was fun. And if that's what works for your guys then keep on trucking. But people can still have moments when mechanically equal. People still develop once they're badass. And not every story with a hero needs to show their rise from chump to badass. Sometimes the badass level just goes to badder ass.</p></blockquote><p></p>
[QUOTE="n00b f00, post: 6807940, member: 6795700"] That is a well made and relevant point that is tied to myine, but cuts across to something a little different. Video games with static PVE content are balanced around a specific group of people of a specific power level. With some possible predetermined variances in difficulty. So you for that type of stuff everyone will usually be roughly on the same foot. Something like Wow or Destiny. Where as in games with flatter power curves or more open ended gameplay, even a new player can be a huge help. Such as in games like Eve Online and Dayz. Now 5e having a flatter curve fits into there. A fireball is always going to hurt something so lower lvl players can have meaningful impact. More importantly you have a GM who is intelligently designing encounters for you, rather than against the idea of you to be run by AI. What I was referring to was more the idea that in a game like say WOW the character and gear you have are sort of their own reward. A very large driving force is to attain this character that can be 100 to thousands of hours of work. Everyone starting the game with your exact gear would totally remove that aspect from the game. In a game with millions of random players facing off against occasionally released content this is a huge deal. But that same situation in a cooperative game whose outcome will have no effect on another table. It doesn't take away anything from me. If someone came into my campaign 4 months in with a character of the same level and equitable resources I wouldn't be upset. Because resource collection isn't the focus of most games and in most gamed where it is, it's usually shared somewhat evenly. That character isn't an unearned fake character, because we're not playing a competitive resource game. That was more my point, but both yours and mines come from the fact that table top games have GMS and Crpgs basically don't. Now it sounds like that moment you had with the new player was fun. And if that's what works for your guys then keep on trucking. But people can still have moments when mechanically equal. People still develop once they're badass. And not every story with a hero needs to show their rise from chump to badass. Sometimes the badass level just goes to badder ass. [/QUOTE]
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