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<blockquote data-quote="Pvt. Winslow" data-source="post: 6808404" data-attributes="member: 6779864"><p>This falls into what I said before about having to tailor your encounters to include things for the lower levels to do. If you don't take the extra step to do this, the low levels are in peril. Also, fireball is honestly just an example, there's plenty of worse spells, and low level characters actually have worse saves, meaning they'll be affected by the bad stuff more often, potentially taking them out of the fight. </p><p></p><p>Also, I notice your examples for how low levels contribute were mostly armoured, tough defender types. What about the squisher characters like rogues, sorcerers, warlocks, etc? They could be forced to stay back and plink away at range, which would certainly suck for the rogue if his player wanted to make a dualist or swashbuckler or something. </p><p></p><p>Maybe it is partly our gaming styles. I use casting type enemies in nearly every encounter. I find that's the best way to balance the fun and usefulness of every character and class. It makes sure that AC doesn't become the only thing a character worries about, but their saves as well. So I guess if you almost never use mages, or when you do, you make sure you never aim at the rogue annoying your mage by shooting him in the back, you wouldn't see my concern.</p></blockquote><p></p>
[QUOTE="Pvt. Winslow, post: 6808404, member: 6779864"] This falls into what I said before about having to tailor your encounters to include things for the lower levels to do. If you don't take the extra step to do this, the low levels are in peril. Also, fireball is honestly just an example, there's plenty of worse spells, and low level characters actually have worse saves, meaning they'll be affected by the bad stuff more often, potentially taking them out of the fight. Also, I notice your examples for how low levels contribute were mostly armoured, tough defender types. What about the squisher characters like rogues, sorcerers, warlocks, etc? They could be forced to stay back and plink away at range, which would certainly suck for the rogue if his player wanted to make a dualist or swashbuckler or something. Maybe it is partly our gaming styles. I use casting type enemies in nearly every encounter. I find that's the best way to balance the fun and usefulness of every character and class. It makes sure that AC doesn't become the only thing a character worries about, but their saves as well. So I guess if you almost never use mages, or when you do, you make sure you never aim at the rogue annoying your mage by shooting him in the back, you wouldn't see my concern. [/QUOTE]
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