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New Players same level as Current Players?
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<blockquote data-quote="abirdcall" data-source="post: 6808549" data-attributes="member: 6748898"><p>I never said they would win. They are allowed to fight whatever they find in the game. They are also allowed to lose.</p><p></p><p></p><p></p><p>We have a new player to the game who has a negative constitution modifier. The character is 3rd level and has 13hp. </p><p></p><p>This informs how she plays (she currently has Aid up for 18hp) as well as the rest of the party. As a Trickery Cleric she is by far the best one in the party to enable stealth and contributes to combat with valuable buffing and such.</p><p></p><p></p><p></p><p>Our game is pretty even between exploration, social interaction, and combat. The combat part really isn't that important. The current campaign, Out of the Abyss, has a large focus on exploration.</p><p></p><p>The whole party avoids combat in general, though it happens.</p><p></p><p>I don't look at encounters and the party's capabilities and look at whether they are balanced. They are what they are. I roll for random encounters, sometimes they are difficult, sometimes they aren't, and sometimes there aren't that many.</p><p></p><p>As an aside, characters tend to be different levels in our games anyway as people are busy and don't always make the sessions. So there is a gradual spread of character levels.</p><p></p><p>It's not like there is one level 3 character and 3 or 4 level 11 characters. The current campaign is still early on, but it would not be unlikely for us to end up with 4 characters of levels 4, 6, 6, and 8 at one point.</p><p></p><p>Whatever happens, happens.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 6808549, member: 6748898"] I never said they would win. They are allowed to fight whatever they find in the game. They are also allowed to lose. We have a new player to the game who has a negative constitution modifier. The character is 3rd level and has 13hp. This informs how she plays (she currently has Aid up for 18hp) as well as the rest of the party. As a Trickery Cleric she is by far the best one in the party to enable stealth and contributes to combat with valuable buffing and such. Our game is pretty even between exploration, social interaction, and combat. The combat part really isn't that important. The current campaign, Out of the Abyss, has a large focus on exploration. The whole party avoids combat in general, though it happens. I don't look at encounters and the party's capabilities and look at whether they are balanced. They are what they are. I roll for random encounters, sometimes they are difficult, sometimes they aren't, and sometimes there aren't that many. As an aside, characters tend to be different levels in our games anyway as people are busy and don't always make the sessions. So there is a gradual spread of character levels. It's not like there is one level 3 character and 3 or 4 level 11 characters. The current campaign is still early on, but it would not be unlikely for us to end up with 4 characters of levels 4, 6, 6, and 8 at one point. Whatever happens, happens. [/QUOTE]
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