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New Players same level as Current Players?
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<blockquote data-quote="Pvt. Winslow" data-source="post: 6808575" data-attributes="member: 6779864"><p>Well, if you're saying it like that, then obviously any party can fight any monster. It doesn't hold much weight. </p><p></p><p></p><p> </p><p></p><p>Here's a great example. She's playing a support character with next to no hp. So likely, she stays in the back, avoids any kind of attention, and focuses on buffing her allies. </p><p></p><p>That works for support, but what if she was playing a monk? Even pretending she had more hp, like 30 or something, how long do you think she'd last on the frontlines? </p><p></p><p>In some ways, by making your players reroll at lower level, you might even be influencing the types of classes they choose. Ranged types, support, casters, those all work better at avoiding an axe to the face. But a ranger at 3rd when the others are at 8th would have a rough time, so maybe the player decides not to roll a ranger, when otherwise they would have if they'd been the same level. </p><p></p><p> </p><p></p><p>Here we go. So no wonder starting at low level isn't an issue. You don't focus much of a campaign on it, and actively avoid it. Meaning if you give them XP for exploring and other tasks, they'll level up without risking their characters. By the time a big combat comes around they'll be higher level. </p><p></p><p>Then again, have you ever asked them if they avoid fights <em>because</em> they have low level party members and they're trying to protect them? It would be interesting if their playstyle has been molded, at least in part, due to your rule on rerolling. </p><p></p><p></p><p></p><p>Ah. So they lose out on XP if they can't make a session either. That's another thing I've never understood. Another penalty when the penalty was already them missing out on a night of fun gaming with friends. But that's another topic altogether. </p><p></p><p>It's good to see that their levels aren't that far off. Have you ever had a game with a larger gap in levels, and if so how did that go?</p></blockquote><p></p>
[QUOTE="Pvt. Winslow, post: 6808575, member: 6779864"] Well, if you're saying it like that, then obviously any party can fight any monster. It doesn't hold much weight. Here's a great example. She's playing a support character with next to no hp. So likely, she stays in the back, avoids any kind of attention, and focuses on buffing her allies. That works for support, but what if she was playing a monk? Even pretending she had more hp, like 30 or something, how long do you think she'd last on the frontlines? In some ways, by making your players reroll at lower level, you might even be influencing the types of classes they choose. Ranged types, support, casters, those all work better at avoiding an axe to the face. But a ranger at 3rd when the others are at 8th would have a rough time, so maybe the player decides not to roll a ranger, when otherwise they would have if they'd been the same level. Here we go. So no wonder starting at low level isn't an issue. You don't focus much of a campaign on it, and actively avoid it. Meaning if you give them XP for exploring and other tasks, they'll level up without risking their characters. By the time a big combat comes around they'll be higher level. Then again, have you ever asked them if they avoid fights [i]because[/i] they have low level party members and they're trying to protect them? It would be interesting if their playstyle has been molded, at least in part, due to your rule on rerolling. Ah. So they lose out on XP if they can't make a session either. That's another thing I've never understood. Another penalty when the penalty was already them missing out on a night of fun gaming with friends. But that's another topic altogether. It's good to see that their levels aren't that far off. Have you ever had a game with a larger gap in levels, and if so how did that go? [/QUOTE]
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