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New Players same level as Current Players?
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<blockquote data-quote="MG.0" data-source="post: 6808618" data-attributes="member: 6799436"><p>Percentage? It's pretty random, but maye 15%. I play a very sandbox style campaign world where characters can easily get in over their heads if they aren't careful. I don't generally "end" a campaign and continue to roll with the changes to the world. While our 5th edition campaign has been in progress only a little over a year, it has characters drawn from continuing stories we've been playing since 1st and 2nd edition (never played 3rd or 4th and never wanted to). Some of the older characters have been all over the cosmos and back, although they rarely make an appearance these days (otherwise our party would be over 100 characters). We do epic storylines just fine, but I try never to make only one "correct" story path that depends on the players unrealistically winning every battle along the way. The best fantasy stories are replete with heroes suffering terrible setbacks and mangaing to find a clever way to steal victory from the jaws of defeat.</p></blockquote><p></p>
[QUOTE="MG.0, post: 6808618, member: 6799436"] Percentage? It's pretty random, but maye 15%. I play a very sandbox style campaign world where characters can easily get in over their heads if they aren't careful. I don't generally "end" a campaign and continue to roll with the changes to the world. While our 5th edition campaign has been in progress only a little over a year, it has characters drawn from continuing stories we've been playing since 1st and 2nd edition (never played 3rd or 4th and never wanted to). Some of the older characters have been all over the cosmos and back, although they rarely make an appearance these days (otherwise our party would be over 100 characters). We do epic storylines just fine, but I try never to make only one "correct" story path that depends on the players unrealistically winning every battle along the way. The best fantasy stories are replete with heroes suffering terrible setbacks and mangaing to find a clever way to steal victory from the jaws of defeat. [/QUOTE]
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