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<blockquote data-quote="Pvt. Winslow" data-source="post: 6809449" data-attributes="member: 6779864"><p>Sounds interesting. To a degree though, do you pick adventures that are appropriate for the party level? I assume you wouldn't add clues and hooks to a level 12 adventure when average party level is still 5. Would you agree that in a way, that's a bit of tailoring not the encounters, but the adventure itself to their capabilities? </p><p></p><p> </p><p></p><p>Those are some good examples and definitely sounds like fun. To dive a bit deeper into it - how often would you say either the rogue or the Warlock became the focus of a particular monster? Were they ever singled out at all, other than the time with the two Dopplegangers? I suppose it's kind of a no brainer that low level PC's will die fast if you specifically target them, but I'm just curious if they were able to stay out of their enemies attention somehow, or if you might have avoided them at times knowing they would die? </p><p></p><p></p><p></p><p>I think this may have a lot to do with our different experiences. I definitely use tons of mages and magical enemies, or even just monsters with special abilities. Sometimes I'll even add them if the monster otherwise would have nothing to do but a normal attack. I like to mix saving throws, skill checks, and attack rolls all in the same combats. </p><p></p><p>However, I understand where you're coming from on a published adventure. Sometimes you don't have a lot of free time to tweak the adventure and add casters or whatnot to battles, so you run as is. Generally I've found that adventures predominantly focus on melee monster types, and don't often use many casters. I wonder how things would have progressed if that were not the case?</p></blockquote><p></p>
[QUOTE="Pvt. Winslow, post: 6809449, member: 6779864"] Sounds interesting. To a degree though, do you pick adventures that are appropriate for the party level? I assume you wouldn't add clues and hooks to a level 12 adventure when average party level is still 5. Would you agree that in a way, that's a bit of tailoring not the encounters, but the adventure itself to their capabilities? Those are some good examples and definitely sounds like fun. To dive a bit deeper into it - how often would you say either the rogue or the Warlock became the focus of a particular monster? Were they ever singled out at all, other than the time with the two Dopplegangers? I suppose it's kind of a no brainer that low level PC's will die fast if you specifically target them, but I'm just curious if they were able to stay out of their enemies attention somehow, or if you might have avoided them at times knowing they would die? I think this may have a lot to do with our different experiences. I definitely use tons of mages and magical enemies, or even just monsters with special abilities. Sometimes I'll even add them if the monster otherwise would have nothing to do but a normal attack. I like to mix saving throws, skill checks, and attack rolls all in the same combats. However, I understand where you're coming from on a published adventure. Sometimes you don't have a lot of free time to tweak the adventure and add casters or whatnot to battles, so you run as is. Generally I've found that adventures predominantly focus on melee monster types, and don't often use many casters. I wonder how things would have progressed if that were not the case? [/QUOTE]
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