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<blockquote data-quote="the Jester" data-source="post: 6810144" data-attributes="member: 1210"><p>I agree- but I think that the style of most campaigns vis-a-vis the story/sandbox divide is largely decided by the DM. Most players are happy with either style, so long as the game is good (at least in my experience). </p><p></p><p></p><p></p><p>The design of the world need not be for any players at all. Speaking for myself, my campaign has been running with different groups and encompassing different time periods in the world for about 20 years now, and has had 1e, 2e, 3e, 4e and now 5e groups in it.</p><p></p><p></p><p></p><p>I think it's easy for players who <em>want</em> some story to get it by engaging with npcs or groups that are pursuing agendas and getting into how those agendas interrelate with other things the pcs are invested in (at least in my game and in my experience with other sandboxy DMs). Just because it's a sandbox doesn't mean that there aren't things happening in the game. IMC the city has around 20 different factions in it, all working to further their own ends while hindering those of their adversaries. How things play out at important points is determined either via some dice rolling on my part (if it doesn't happen during play) or with the input of the pcs' actions, if they get involved.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6810144, member: 1210"] I agree- but I think that the style of most campaigns vis-a-vis the story/sandbox divide is largely decided by the DM. Most players are happy with either style, so long as the game is good (at least in my experience). The design of the world need not be for any players at all. Speaking for myself, my campaign has been running with different groups and encompassing different time periods in the world for about 20 years now, and has had 1e, 2e, 3e, 4e and now 5e groups in it. I think it's easy for players who [i]want[/i] some story to get it by engaging with npcs or groups that are pursuing agendas and getting into how those agendas interrelate with other things the pcs are invested in (at least in my game and in my experience with other sandboxy DMs). Just because it's a sandbox doesn't mean that there aren't things happening in the game. IMC the city has around 20 different factions in it, all working to further their own ends while hindering those of their adversaries. How things play out at important points is determined either via some dice rolling on my part (if it doesn't happen during play) or with the input of the pcs' actions, if they get involved. [/QUOTE]
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