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<blockquote data-quote="the Jester" data-source="post: 6814681" data-attributes="member: 1210"><p>Okay, I have to start by taking a little exception to this.</p><p></p><p>Using a game as therapy has <strong>absolutely nothing</strong> to do with how much time you put into your game. I'll hazard a guess that I put as much or more time and effort into my campaign as you do, because I truly do spend ludicrous amounts of time on my game. Whether you intend it or not, when you start talking about how someone who disagrees with you just doesn't have time to agree with you, you come across as a bit patronizing. </p><p></p><p>So please, understand that this isn't about how much effort I'm willing to put into my game, or whether I game with close friends, or whether I have enough time for everything, or whatever. It's about whether I <em>want</em> to use my game as a therapy tool. And no I don't. Not one bit. That isn't what it's for. </p><p></p><p>Which isn't to say that it's wrong to do that- if you want to run therapy sessions, that's fine. Me, I'm totally cool with murdering my friends in horrible, horrible ways (in-game). I killed my girlfriend recently. I've tortured them, killed their friends and family, turned one pc's mom into a werewolf, cursed them with a variety of awful curses, pursued them even past the ends of the earth. None of that is very therapeutic, but damn, it sure is fun. And it's fun for everyone. If it's not fun for someone, that person leaves the </p><p></p><p></p><p></p><p>No, not for me it isn't. I don't need that stuff to elevate my game. I need a strong and deep setting with groups and npcs whose agendas I am familiar with, and the wherewithal to follow the pcs' choices where they lead. I need to know the area the pcs are in and what monsters live there. I need to know if there's a local dungeon or two (or ten), and where it is, who lives there, where it came from and why. I need to know the history of the world and how it works. But I don't need to add some therapy or provide any catharsis outside of the catharsis of a good game scene. </p><p></p><p>And again, it's fine if it's your thing. But it's not <em>the</em> thing. You come across as if Therapy D&D is always good for a group. It's not. Some groups don't want that out of their games. Some groups might even be disturbed or upset by touching on whatever the therapy topic is. It's just like games that integrate modern politics (e.g. by having analogs of the Republicans and Democrats in a political stalemate in game) or elements from novels or comics (e.g. "We found Captain America's shield!") or science fiction bits ("holy crap, this is a crashed space ship!"). Some people love it, some people hate it. It's not for everyone.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6814681, member: 1210"] Okay, I have to start by taking a little exception to this. Using a game as therapy has [b]absolutely nothing[/b] to do with how much time you put into your game. I'll hazard a guess that I put as much or more time and effort into my campaign as you do, because I truly do spend ludicrous amounts of time on my game. Whether you intend it or not, when you start talking about how someone who disagrees with you just doesn't have time to agree with you, you come across as a bit patronizing. So please, understand that this isn't about how much effort I'm willing to put into my game, or whether I game with close friends, or whether I have enough time for everything, or whatever. It's about whether I [i]want[/i] to use my game as a therapy tool. And no I don't. Not one bit. That isn't what it's for. Which isn't to say that it's wrong to do that- if you want to run therapy sessions, that's fine. Me, I'm totally cool with murdering my friends in horrible, horrible ways (in-game). I killed my girlfriend recently. I've tortured them, killed their friends and family, turned one pc's mom into a werewolf, cursed them with a variety of awful curses, pursued them even past the ends of the earth. None of that is very therapeutic, but damn, it sure is fun. And it's fun for everyone. If it's not fun for someone, that person leaves the No, not for me it isn't. I don't need that stuff to elevate my game. I need a strong and deep setting with groups and npcs whose agendas I am familiar with, and the wherewithal to follow the pcs' choices where they lead. I need to know the area the pcs are in and what monsters live there. I need to know if there's a local dungeon or two (or ten), and where it is, who lives there, where it came from and why. I need to know the history of the world and how it works. But I don't need to add some therapy or provide any catharsis outside of the catharsis of a good game scene. And again, it's fine if it's your thing. But it's not [i]the[/i] thing. You come across as if Therapy D&D is always good for a group. It's not. Some groups don't want that out of their games. Some groups might even be disturbed or upset by touching on whatever the therapy topic is. It's just like games that integrate modern politics (e.g. by having analogs of the Republicans and Democrats in a political stalemate in game) or elements from novels or comics (e.g. "We found Captain America's shield!") or science fiction bits ("holy crap, this is a crashed space ship!"). Some people love it, some people hate it. It's not for everyone. [/QUOTE]
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