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<blockquote data-quote="Iry" data-source="post: 6815258" data-attributes="member: 6777378"><p>You bring up some really important concerns and I will do my best to address them. My persuasion roll may not be up to snuff, though, so bear with me here. Nobody is suggesting that anyone should include situations in their game that address deep life traumas. Those are the kinds of things you should leave to a licensed specialist, and including them without consent would be seriously unethical! So we are definitely not talking about those kinds of deep issues. We are talking about understanding your players well enough to know what kinds of things might make them happy, and then including those opportunities in a game. I will repost some of my examples from earlier in the thread:</p><p></p><p><em>Player A is an explorer who just wants to experience what kind of cool story I am telling. I do some digging to find out what genres and tropes she likes and dislikes, then make sure she encounters (or avoids) those tropes to a moderate degree in-game.</em></p><p><em></em></p><p><em>Player B has been passed up for promotion twice and seems really bummed about it. I make sure she encounters situations where she can be better recognized for her accomplishments and maybe an authority figure is willing to give her more responsibility (if she rolls well -- these are not freely given).</em></p><p><em></em></p><p><em>Player C wants to talk trash to NPCs because he has to be extremely nice and diplomatic in his workplace. Since he needs to blow off some steam now and then, I make sure to arrange some situations where he has an easier time getting away with talking trash to NPCs. Doing so is ultimately his choice, of course.</em></p><p></p><p>We are talking about knowing if your player really enjoys the power fantasy of killing a bunch of trash mobs in a fight and providing the occasional fight where she can shine and blow away a bunch of trash mobs. Knowing that your player absolutely loves a good mystery and including one she can attempt to solve once in a while. Knowing that your player absolutely loves action scenes and does something insanely reckless almost every other game, then providing an action set piece where she can have the spotlight and be a daredevil every now and then.</p><p></p><p>Please do not get hung up on the word 'Therapy'. Jester is the one who started using it.</p></blockquote><p></p>
[QUOTE="Iry, post: 6815258, member: 6777378"] You bring up some really important concerns and I will do my best to address them. My persuasion roll may not be up to snuff, though, so bear with me here. Nobody is suggesting that anyone should include situations in their game that address deep life traumas. Those are the kinds of things you should leave to a licensed specialist, and including them without consent would be seriously unethical! So we are definitely not talking about those kinds of deep issues. We are talking about understanding your players well enough to know what kinds of things might make them happy, and then including those opportunities in a game. I will repost some of my examples from earlier in the thread: [I]Player A is an explorer who just wants to experience what kind of cool story I am telling. I do some digging to find out what genres and tropes she likes and dislikes, then make sure she encounters (or avoids) those tropes to a moderate degree in-game. Player B has been passed up for promotion twice and seems really bummed about it. I make sure she encounters situations where she can be better recognized for her accomplishments and maybe an authority figure is willing to give her more responsibility (if she rolls well -- these are not freely given). Player C wants to talk trash to NPCs because he has to be extremely nice and diplomatic in his workplace. Since he needs to blow off some steam now and then, I make sure to arrange some situations where he has an easier time getting away with talking trash to NPCs. Doing so is ultimately his choice, of course.[/I] We are talking about knowing if your player really enjoys the power fantasy of killing a bunch of trash mobs in a fight and providing the occasional fight where she can shine and blow away a bunch of trash mobs. Knowing that your player absolutely loves a good mystery and including one she can attempt to solve once in a while. Knowing that your player absolutely loves action scenes and does something insanely reckless almost every other game, then providing an action set piece where she can have the spotlight and be a daredevil every now and then. Please do not get hung up on the word 'Therapy'. Jester is the one who started using it. [/QUOTE]
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