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New Players same level as Current Players?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6816654" data-attributes="member: 6701872"><p>I also agree with [MENTION=6788732]cbwjm[/MENTION] and [MENTION=93444]shidaku[/MENTION], giving players (inexperienced or otherwise) the chance to rebuild their character or even change to something new is a very easy thing to do and helps players in a variety of ways (which I don't really think is appropriate to this topic to go into in detail, so I won't).</p><p></p><p>However, I extend the option to rebuild a character or switch to an entirely different character to all of my players at any time, with the only stipulation being that the player switching characters has to help me figure out how to bring the new character into the campaign as fluidly and rapidly as possible.</p><p></p><p>Actually, I even go so far as to have players update or alter characters for no reason more than that a new book came out with mechanical options they might have chosen if we'd started the campaign now, rather than months ago (i.e. the monk in one of my campaigns was a way of the open hand monk until the <em>Sword Coast Adventurer's Guide</em> came along with the way of the sun soul, which the player certainly would have chosen at 3rd level if it was available at the time, so we switched it over without any in-character hoop-jumping required).</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6816654, member: 6701872"] I also agree with [MENTION=6788732]cbwjm[/MENTION] and [MENTION=93444]shidaku[/MENTION], giving players (inexperienced or otherwise) the chance to rebuild their character or even change to something new is a very easy thing to do and helps players in a variety of ways (which I don't really think is appropriate to this topic to go into in detail, so I won't). However, I extend the option to rebuild a character or switch to an entirely different character to all of my players at any time, with the only stipulation being that the player switching characters has to help me figure out how to bring the new character into the campaign as fluidly and rapidly as possible. Actually, I even go so far as to have players update or alter characters for no reason more than that a new book came out with mechanical options they might have chosen if we'd started the campaign now, rather than months ago (i.e. the monk in one of my campaigns was a way of the open hand monk until the [I]Sword Coast Adventurer's Guide[/I] came along with the way of the sun soul, which the player certainly would have chosen at 3rd level if it was available at the time, so we switched it over without any in-character hoop-jumping required). [/QUOTE]
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