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New Players same level as Current Players?
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<blockquote data-quote="Tallifer" data-source="post: 6817581" data-attributes="member: 84661"><p>After many different experiences and having run my own campaign under various rules, I have finally decided that I prefer to keep the characters at the same level, whether new players, old hands, casual and intermittent players or players who need to roll up new characters after their old ones died. Any bonus experience for journals, art, maps and other contributions is added to the experience of every character.</p><p></p><p>Faithful long-term play has its own rewards, such as knowledge of the world and its inhabitants, the pleasure of adventure and minor magical treasure. I am not comfortable with players who feel they deserve even more special treatment than that. New players feel enough awkwardness without having almost useless characters as well. Also, some players prefer to experiment with several different characters and classes, rather than stick with just one.</p><p></p><p>Furthermore, since it came up, I often let players rebuild or refluff their characters. We play for simple fun and for the story, not for competition or for thespian display (Although I can see the appeal of those things, none of us is particularly analytical or dramatically inclined).</p></blockquote><p></p>
[QUOTE="Tallifer, post: 6817581, member: 84661"] After many different experiences and having run my own campaign under various rules, I have finally decided that I prefer to keep the characters at the same level, whether new players, old hands, casual and intermittent players or players who need to roll up new characters after their old ones died. Any bonus experience for journals, art, maps and other contributions is added to the experience of every character. Faithful long-term play has its own rewards, such as knowledge of the world and its inhabitants, the pleasure of adventure and minor magical treasure. I am not comfortable with players who feel they deserve even more special treatment than that. New players feel enough awkwardness without having almost useless characters as well. Also, some players prefer to experiment with several different characters and classes, rather than stick with just one. Furthermore, since it came up, I often let players rebuild or refluff their characters. We play for simple fun and for the story, not for competition or for thespian display (Although I can see the appeal of those things, none of us is particularly analytical or dramatically inclined). [/QUOTE]
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New Players same level as Current Players?
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