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New Players same level as Current Players?
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<blockquote data-quote="pming" data-source="post: 6818287" data-attributes="member: 45197"><p>Hiya!</p><p></p><p> [MENTION=6799649]Arial Black[/MENTION], and [MENTION=6812658]Seramus[/MENTION] ...to each his/her own I guess. With 5e's bounded accuracy, a 3rd level PC in an 8th level group isn't a problem, nor is it a problem in a 15th level group. As [MENTION=29398]Lanefan[/MENTION] said, basically, combat is only 1/3rd of the game, after all. Also, DC's are rather static...so a 'difficult' lock to pick is DC 15 weather or not the PC is 3rd, 8th or 15th level. The Thief picking the lock may have +6, +8, or +10. Assuming an average roll of 10 on d20, <em>all of them succeed</em>. Yay bounded accuracy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>To me, simply handing out unearned levels only serves to foster system mastery...not play mastery. Personal anecdote: I used to run <em>Tomb of Horrors</em> for groups that kept on boasting about having 15th, 20th, 25th or higher level PC's. That they were "really expert gamers of AD&D" and that their DM's had to constantly make up new rediculous monsters and adventures to challenge them...because "they were so good". I'd happily let them take in their 25th level PC's into a level 10-14 module. Nobody <em>ever</em> got past "The Mouth". They had such munchkin PC's it was ridiculous; AC -19, 300hp's, 9 attacks per round with vorpal swords of life stealing speed, etc. All run by inexperienced players who were "given" levels...like starting off a new character at 15th level. One fond memory had a 25th level paladin (with munchkin equipment, stats, etc) die after falling into a pit with poison spikes and failing his save 30' into the corridor.</p><p></p><p>So, yeah, I don't think it's fair to the players who have managed to keep their characters alive and well, to just have a new PC show up with comparable levels. It also doesn't make sense from a campaign perspective; where are all these new 15th level PC's coming from, and where were they yesterday when the hoard of demon-spawn was attacking? How come the town is threatened by the "Two-Dozen-and-One Bandit Gang" when a pair of 15th level PC's were staying at the inn all along? No, that doesn't make any sense. For me and my group, these two major factors put us on the "*No Free Levels!" (<em>*past level 3</em>) side of the fence. </p><p></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6818287, member: 45197"] Hiya! [MENTION=6799649]Arial Black[/MENTION], and [MENTION=6812658]Seramus[/MENTION] ...to each his/her own I guess. With 5e's bounded accuracy, a 3rd level PC in an 8th level group isn't a problem, nor is it a problem in a 15th level group. As [MENTION=29398]Lanefan[/MENTION] said, basically, combat is only 1/3rd of the game, after all. Also, DC's are rather static...so a 'difficult' lock to pick is DC 15 weather or not the PC is 3rd, 8th or 15th level. The Thief picking the lock may have +6, +8, or +10. Assuming an average roll of 10 on d20, [I]all of them succeed[/I]. Yay bounded accuracy! :D To me, simply handing out unearned levels only serves to foster system mastery...not play mastery. Personal anecdote: I used to run [I]Tomb of Horrors[/I] for groups that kept on boasting about having 15th, 20th, 25th or higher level PC's. That they were "really expert gamers of AD&D" and that their DM's had to constantly make up new rediculous monsters and adventures to challenge them...because "they were so good". I'd happily let them take in their 25th level PC's into a level 10-14 module. Nobody [I]ever[/I] got past "The Mouth". They had such munchkin PC's it was ridiculous; AC -19, 300hp's, 9 attacks per round with vorpal swords of life stealing speed, etc. All run by inexperienced players who were "given" levels...like starting off a new character at 15th level. One fond memory had a 25th level paladin (with munchkin equipment, stats, etc) die after falling into a pit with poison spikes and failing his save 30' into the corridor. So, yeah, I don't think it's fair to the players who have managed to keep their characters alive and well, to just have a new PC show up with comparable levels. It also doesn't make sense from a campaign perspective; where are all these new 15th level PC's coming from, and where were they yesterday when the hoard of demon-spawn was attacking? How come the town is threatened by the "Two-Dozen-and-One Bandit Gang" when a pair of 15th level PC's were staying at the inn all along? No, that doesn't make any sense. For me and my group, these two major factors put us on the "*No Free Levels!" ([I]*past level 3[/I]) side of the fence. ^_^ Paul L. Ming [/QUOTE]
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