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New Players same level as Current Players?
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<blockquote data-quote="Mallus" data-source="post: 6818686" data-attributes="member: 3887"><p>Yeah, this isn't a question of fairness. It's a question of what your group wants out of the game; how the campaign is structured and what the 'victory conditions' are. If levels are part of your 'score', then sure, starting a new or replacement PC at the same level as everyone else is poor choice. </p><p></p><p></p><p>However, this is the way all my group's campaigns are run. The real reward for playing is <em>playing</em>. The person who starts 2 years into the campaign missed 2 years worth of fantasy-themed shenanigans.</p><p></p><p>Besides, keeping the level disparity between PCs low-to-nonexistent just makes a campaign easier to run. I like that, since I usually do the majority of the DM'ing!</p><p></p><p>As for when & how you were introduced to D&D/gaming affecting your opinion on this subject, I started in the early 1980s. I never encountered a group that mandated: you always start at 1st level. The common rule was: average party level -1. So more of a token than anything else.</p><p></p><p>I'm also skeptical of using the word 'earn' when discussing leveling, or any rhetoric that makes gaming sound more like a job than a hobby. A lot of XP is handed out merely for showing up. Where it's a gold star for attendance. And that's fine. The gaming table isn't a workplace or a competitive sport. </p><p></p><p>Which isn't to say there aren't good, solid reasons for structuring a game around wide level disparities, with a hard 'you start at 1st' rule. They just have nothing to do with fairness or deserving anything.</p></blockquote><p></p>
[QUOTE="Mallus, post: 6818686, member: 3887"] Yeah, this isn't a question of fairness. It's a question of what your group wants out of the game; how the campaign is structured and what the 'victory conditions' are. If levels are part of your 'score', then sure, starting a new or replacement PC at the same level as everyone else is poor choice. However, this is the way all my group's campaigns are run. The real reward for playing is [i]playing[/i]. The person who starts 2 years into the campaign missed 2 years worth of fantasy-themed shenanigans. Besides, keeping the level disparity between PCs low-to-nonexistent just makes a campaign easier to run. I like that, since I usually do the majority of the DM'ing! As for when & how you were introduced to D&D/gaming affecting your opinion on this subject, I started in the early 1980s. I never encountered a group that mandated: you always start at 1st level. The common rule was: average party level -1. So more of a token than anything else. I'm also skeptical of using the word 'earn' when discussing leveling, or any rhetoric that makes gaming sound more like a job than a hobby. A lot of XP is handed out merely for showing up. Where it's a gold star for attendance. And that's fine. The gaming table isn't a workplace or a competitive sport. Which isn't to say there aren't good, solid reasons for structuring a game around wide level disparities, with a hard 'you start at 1st' rule. They just have nothing to do with fairness or deserving anything. [/QUOTE]
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