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New Players same level as Current Players?
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<blockquote data-quote="Seramus" data-source="post: 6818966" data-attributes="member: 6812658"><p>I want to wander down this tangent a little bit because it's interesting. Since roleplaying generally does not involve a resume, you are creating a situation where you are 'paying' two different players a different amount of experience points for the same work. Unless your group is mono-ethnicity and mono-gender, that's an <strong>awkward</strong> situation almost immediately. The Peyton analogy also does not really hold up, since that person could be the star player from someone else's table.</p><p></p><p>Now, if you were talking specifically about a brand new player things get a little more nebulous. You could make a very reasonable case that you want to start a brand new player at a lower level so that they can learn the mechanics of the game more easily. I can get behind that. Many games live or die based around how easy it is for new players to grok the system. But I also think that should be something you leave up to the player to decide.</p><p>Hard to say. In my particular case, myself and a friend banded together and got that girl out of the squicky situation. I started running games instead and she is now a player in those games. I always make an effort to be certain that she (and all my players) are comfortable. I have a large enough roster of friends now that I advertise the game I want to run and any house rules, and every player joining the game comes in understanding the situation (I can run some weird games).</p><p></p><p>I cannot ever be sure that some of them are not merely agreeing because they are desperate for a game. I suspect that is the case with a different girl, because I've had to sit down with her and give her the talk about removing her from the game if a certain behavior continued. She got downright frantic about that, but has been pretty good since. I will never really know for sure. I just cross my fingers and try to make everything as reasonably equal as I can. I have no good answer.</p></blockquote><p></p>
[QUOTE="Seramus, post: 6818966, member: 6812658"] I want to wander down this tangent a little bit because it's interesting. Since roleplaying generally does not involve a resume, you are creating a situation where you are 'paying' two different players a different amount of experience points for the same work. Unless your group is mono-ethnicity and mono-gender, that's an [B]awkward[/B] situation almost immediately. The Peyton analogy also does not really hold up, since that person could be the star player from someone else's table. Now, if you were talking specifically about a brand new player things get a little more nebulous. You could make a very reasonable case that you want to start a brand new player at a lower level so that they can learn the mechanics of the game more easily. I can get behind that. Many games live or die based around how easy it is for new players to grok the system. But I also think that should be something you leave up to the player to decide. Hard to say. In my particular case, myself and a friend banded together and got that girl out of the squicky situation. I started running games instead and she is now a player in those games. I always make an effort to be certain that she (and all my players) are comfortable. I have a large enough roster of friends now that I advertise the game I want to run and any house rules, and every player joining the game comes in understanding the situation (I can run some weird games). I cannot ever be sure that some of them are not merely agreeing because they are desperate for a game. I suspect that is the case with a different girl, because I've had to sit down with her and give her the talk about removing her from the game if a certain behavior continued. She got downright frantic about that, but has been pretty good since. I will never really know for sure. I just cross my fingers and try to make everything as reasonably equal as I can. I have no good answer. [/QUOTE]
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