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New Players same level as Current Players?
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<blockquote data-quote="Lanefan" data-source="post: 6820848" data-attributes="member: 29398"><p>Experience points are the reward a character gets for what it does; and they (one hopes) will eventually lead to an increase in level.</p><p></p><p>The risk - and I've had this debate before in here - with levelling everyone up arbitrarily at the same time is that you may well end up rewarding characters (and it *is* a reward, you can't frame it any other way) for doing nothing.</p><p></p><p>Some players are quite happy to keep their characters in the background and let others take the risks. They survive, while the risk-takers die. But if nobody took the risks nothing would get done. How fair is it that the passengers get the same rewards as the drivers?</p><p></p><p>Yes, that's right: it isn't.</p><p>You're falling into the optimizer's trap of equating meaningful contribution with combat proficiency. It's a 3-pillar game these days, right? A low-level character of any class can still explore, still map, still talk, still think, still keep watch, still track treasury, still help with planning, etc., etc.</p><p></p><p>That said, I think in this thread only [MENTION=1210]the Jester[/MENTION] is advocating a true ES@1, which after about 4th level is quite different than starting a level or two below the party average.</p><p></p><p>Lan-"there's more to this game than combat"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6820848, member: 29398"] Experience points are the reward a character gets for what it does; and they (one hopes) will eventually lead to an increase in level. The risk - and I've had this debate before in here - with levelling everyone up arbitrarily at the same time is that you may well end up rewarding characters (and it *is* a reward, you can't frame it any other way) for doing nothing. Some players are quite happy to keep their characters in the background and let others take the risks. They survive, while the risk-takers die. But if nobody took the risks nothing would get done. How fair is it that the passengers get the same rewards as the drivers? Yes, that's right: it isn't. You're falling into the optimizer's trap of equating meaningful contribution with combat proficiency. It's a 3-pillar game these days, right? A low-level character of any class can still explore, still map, still talk, still think, still keep watch, still track treasury, still help with planning, etc., etc. That said, I think in this thread only [MENTION=1210]the Jester[/MENTION] is advocating a true ES@1, which after about 4th level is quite different than starting a level or two below the party average. Lan-"there's more to this game than combat"-efan [/QUOTE]
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