Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
New Players same level as Current Players?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 6820880" data-attributes="member: 1210"><p>First, if the 1st level pc is missing a bunch or doing significantly less damage than the high-level guys, why would the helmed horrors spend their attacks on him instead of a greater threat? But even if they do so, sometimes taking damage and soaking up a hit or two for the team is the way a pc contributes. Don't forget that that 1st level pc may well have a better chance to hit than the numbers suggest. Advantage, <em>bless,</em> etc are all things that will help him out a bit. And I'll reiterate that any party with a cleric and mixed level pcs ought to look at how awesome <em>aid</em> is for that kind of situation.</p><p></p><p>But looked at through a slightly broader lens, that pc can contribute in any number of ways other than just attacking. He can get in there and dodge, hoping to soak attacks that way. He can use the Help action to aid another pc. He can try to achieve a strategic goal, if the encounter has one ("we can't leave until we destroy the gadget/pull the lever/open the gates/whatever"). Hell, he can even try negotiation if he wants... but if he sticks to just "hit it with my weapon", he can <em>still</em> contribute in most cases.</p><p></p><p>But let's step back and look at it through a slightly broader yet lens. Your question assumes that every encounter is going to be a balanced-for-the-party kind of encounter. In a sandbox- which, to be clear, is the perfect kind of game for ES@1, and it might work far less well in a more story-oriented game- this isn't the case. Those helmed horrors are only in places where they make sense to be, not anywhere the party happens to go. If the area has 1d4 griffons as the most common random encounter in the mountains, when that encounter comes up, it's 1d4 griffons whether it's a lone 1st level pc or a party of ten 20th level characters. And a key element of sandbox play is the ability of the pcs to make judgement calls about what danger/reward level they want to face, at least to a limited extent. </p><p></p><p>In other words, if the party is full of low-level pcs, they are perfectly able to pursue some lower-level challenges for a bit while the lower-level guys catch up a bit.</p><p></p><p>And I'm going to add one final level of 'step back and broader'. In my game, as is the case in many sandbox campaigns, the players sometimes end up with multiple characters. They can thus reconfigure their party between adventures; there's no reason that the new 1st level pc has to be with the highest level pcs out there; in fact, there has been one time when a player made a secondary character both because he wanted to try out a fighter because he didn't want to be the sole high (6th IIRC) level pc in a party that was otherwise 1st and 2nd level. </p><p></p><p>So I guess the answer to your question is- In the specific example you cite, the pc can still contribute through dealing damage (and not being the likely target of attacks), the Help action, by attracting attacks while Dodging, and possibly in other ways; but that's not a super likely encounter for a 1st level pc to face.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6820880, member: 1210"] First, if the 1st level pc is missing a bunch or doing significantly less damage than the high-level guys, why would the helmed horrors spend their attacks on him instead of a greater threat? But even if they do so, sometimes taking damage and soaking up a hit or two for the team is the way a pc contributes. Don't forget that that 1st level pc may well have a better chance to hit than the numbers suggest. Advantage, [i]bless,[/i] etc are all things that will help him out a bit. And I'll reiterate that any party with a cleric and mixed level pcs ought to look at how awesome [i]aid[/i] is for that kind of situation. But looked at through a slightly broader lens, that pc can contribute in any number of ways other than just attacking. He can get in there and dodge, hoping to soak attacks that way. He can use the Help action to aid another pc. He can try to achieve a strategic goal, if the encounter has one ("we can't leave until we destroy the gadget/pull the lever/open the gates/whatever"). Hell, he can even try negotiation if he wants... but if he sticks to just "hit it with my weapon", he can [i]still[/i] contribute in most cases. But let's step back and look at it through a slightly broader yet lens. Your question assumes that every encounter is going to be a balanced-for-the-party kind of encounter. In a sandbox- which, to be clear, is the perfect kind of game for ES@1, and it might work far less well in a more story-oriented game- this isn't the case. Those helmed horrors are only in places where they make sense to be, not anywhere the party happens to go. If the area has 1d4 griffons as the most common random encounter in the mountains, when that encounter comes up, it's 1d4 griffons whether it's a lone 1st level pc or a party of ten 20th level characters. And a key element of sandbox play is the ability of the pcs to make judgement calls about what danger/reward level they want to face, at least to a limited extent. In other words, if the party is full of low-level pcs, they are perfectly able to pursue some lower-level challenges for a bit while the lower-level guys catch up a bit. And I'm going to add one final level of 'step back and broader'. In my game, as is the case in many sandbox campaigns, the players sometimes end up with multiple characters. They can thus reconfigure their party between adventures; there's no reason that the new 1st level pc has to be with the highest level pcs out there; in fact, there has been one time when a player made a secondary character both because he wanted to try out a fighter because he didn't want to be the sole high (6th IIRC) level pc in a party that was otherwise 1st and 2nd level. So I guess the answer to your question is- In the specific example you cite, the pc can still contribute through dealing damage (and not being the likely target of attacks), the Help action, by attracting attacks while Dodging, and possibly in other ways; but that's not a super likely encounter for a 1st level pc to face. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Players same level as Current Players?
Top