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<blockquote data-quote="Nytmare" data-source="post: 6821250" data-attributes="member: 55178"><p>I did not participate in the poll because I don't really have a preference when I'm playing or running D&D, it totally depends on the campaign. The rule from my longest running campaign was "a new character comes in at d100% XP of the lowest level character bottoming out at 2 levels lower." That was for 3.5, was there because the story and world didn't have a lot of high level characters in it, and it was meant as a side run to prevent one specific player from using new characters as a way to increase his characters' wealth and to heal from hit point and attribute damage. The previous two, shorter lived campaigns were "start over at level one E6", and "everyone is the same level and I'll tell you when you get enough XP, 4th Ed."</p><p></p><p>Also as a side note, apologies to Lanefan for once again inserting myself and giving my explanation for what I think you were trying to say.</p><p></p><p>I do not think that he was saying that milestones are a pitfall, or that it is impossible to come up with rewards for players and characters that are not experience points or levels. The way that I read his post, I think he was saying that <em>if</em> you are playing with milestones, you lose out on a mechanical system to convince a bump on a log player from contributing to the game.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 6821250, member: 55178"] I did not participate in the poll because I don't really have a preference when I'm playing or running D&D, it totally depends on the campaign. The rule from my longest running campaign was "a new character comes in at d100% XP of the lowest level character bottoming out at 2 levels lower." That was for 3.5, was there because the story and world didn't have a lot of high level characters in it, and it was meant as a side run to prevent one specific player from using new characters as a way to increase his characters' wealth and to heal from hit point and attribute damage. The previous two, shorter lived campaigns were "start over at level one E6", and "everyone is the same level and I'll tell you when you get enough XP, 4th Ed." Also as a side note, apologies to Lanefan for once again inserting myself and giving my explanation for what I think you were trying to say. I do not think that he was saying that milestones are a pitfall, or that it is impossible to come up with rewards for players and characters that are not experience points or levels. The way that I read his post, I think he was saying that [I]if[/I] you are playing with milestones, you lose out on a mechanical system to convince a bump on a log player from contributing to the game. [/QUOTE]
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