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*Dungeons & Dragons
New Players same level as Current Players?
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<blockquote data-quote="MostlyDm" data-source="post: 6821264" data-attributes="member: 6788973"><p>I think this is the key observation. In a lot of cases the people who can't grok the sense of ES@1 are having a problem because they haven't checked their premises. </p><p></p><p>Just to reiterate, I don't think ES@1 works for every campaign. Like I said up thread, in my current longest running campaign new characters pretty much come in at whatever level they want, based on the character and backstory involved. Each player has a large stable of characters, including villains working for various NPC factions.</p><p></p><p>But in open world sandboxes ES@1 can be awesome. Jester has said repeatedly that one of the ways this works is that low level characters often seek out lower threat problems. Your new level 1 guy can slum it with the party of level 2-5 dudes that are staging an excursion into the Goblinwood, rather than tracking down your old party of level 12-16 that was in the midst of an assault on the city of Fire Giants. </p><p></p><p>Or not! Maybe the party of level 12-16 is investigating the murder at the high court of King Elfman III, and mostly they will be interacting with people and digging up dirt. Perhaps your level 1 rogue will be able to contribute meaningfully, so you hang out after all. The final battle when they uncover the Doppelgänger assassin is more of a formality anyway. </p><p></p><p>There isn't an overarching story pace being set by the DM. There isn't a set of challenges the DM is prepping for the PCs. There's just... A world full of stuff, that you can interact with at your discretion. You don't bring in a guy with extensive backstory. You bring in a guy, and *create* an extensive backstory for him through play.</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 6821264, member: 6788973"] I think this is the key observation. In a lot of cases the people who can't grok the sense of ES@1 are having a problem because they haven't checked their premises. Just to reiterate, I don't think ES@1 works for every campaign. Like I said up thread, in my current longest running campaign new characters pretty much come in at whatever level they want, based on the character and backstory involved. Each player has a large stable of characters, including villains working for various NPC factions. But in open world sandboxes ES@1 can be awesome. Jester has said repeatedly that one of the ways this works is that low level characters often seek out lower threat problems. Your new level 1 guy can slum it with the party of level 2-5 dudes that are staging an excursion into the Goblinwood, rather than tracking down your old party of level 12-16 that was in the midst of an assault on the city of Fire Giants. Or not! Maybe the party of level 12-16 is investigating the murder at the high court of King Elfman III, and mostly they will be interacting with people and digging up dirt. Perhaps your level 1 rogue will be able to contribute meaningfully, so you hang out after all. The final battle when they uncover the Doppelgänger assassin is more of a formality anyway. There isn't an overarching story pace being set by the DM. There isn't a set of challenges the DM is prepping for the PCs. There's just... A world full of stuff, that you can interact with at your discretion. You don't bring in a guy with extensive backstory. You bring in a guy, and *create* an extensive backstory for him through play. [/QUOTE]
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