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New Players same level as Current Players?
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<blockquote data-quote="Tectuktitlay" data-source="post: 6821369" data-attributes="member: 82812"><p>Nope, never said it was bad. Just very difficult on many levels to pull of with even a modicum of success. </p><p></p><p>It is much more logistically difficult to juggle and have an overall positive outcome for everyone involved. And once even a small core group of the PCs survives to a decent level, they out of necessity need to be all-but retired; including even a single PC of significantly lower level immediately skews the session. It means that the group is either engaging opposition (either martial or social in nature, doesn't matter) that is trivially or moderately easy for them (meaning consistently engaging in low-to-no-risk scenarios repeatedly), else putting the lowbie PC at dramatically higher risk. Meaning the player controlling the latter might very well watch a character they're investing in die simply because they had the nerve to want to game with the group that night. </p><p></p><p>Death around every corner sword and sorcery feel is one thing. But...if only a small handful of players have characters strong enough to be the Conans and the Red Sonjas, then those characters will pretty much steal the spotlight while all the other PCs take a backseat every time those characters are in play in a session. And therein lies one of the biggest problems, and weaknesses. Those characters are either retired until others can have some characters make it high enough to not be outshone so significantly, or they are all-but forced to hog the spotlight just to keep the rest of the group from dying. </p><p></p><p>It's not a bad way to play, just very difficult to pull off successfully even with very established groups of players who know each other quite well.</p></blockquote><p></p>
[QUOTE="Tectuktitlay, post: 6821369, member: 82812"] Nope, never said it was bad. Just very difficult on many levels to pull of with even a modicum of success. It is much more logistically difficult to juggle and have an overall positive outcome for everyone involved. And once even a small core group of the PCs survives to a decent level, they out of necessity need to be all-but retired; including even a single PC of significantly lower level immediately skews the session. It means that the group is either engaging opposition (either martial or social in nature, doesn't matter) that is trivially or moderately easy for them (meaning consistently engaging in low-to-no-risk scenarios repeatedly), else putting the lowbie PC at dramatically higher risk. Meaning the player controlling the latter might very well watch a character they're investing in die simply because they had the nerve to want to game with the group that night. Death around every corner sword and sorcery feel is one thing. But...if only a small handful of players have characters strong enough to be the Conans and the Red Sonjas, then those characters will pretty much steal the spotlight while all the other PCs take a backseat every time those characters are in play in a session. And therein lies one of the biggest problems, and weaknesses. Those characters are either retired until others can have some characters make it high enough to not be outshone so significantly, or they are all-but forced to hog the spotlight just to keep the rest of the group from dying. It's not a bad way to play, just very difficult to pull off successfully even with very established groups of players who know each other quite well. [/QUOTE]
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