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<blockquote data-quote="Lanefan" data-source="post: 6823998" data-attributes="member: 29398"><p>Taken to its ridiculous extreme this would, in some levelling systems mentioned in this thread, be possible.</p><p></p><p>Wrong as hell, but possible.</p><p></p><p>Ah, but (again at the edge of ridiculous) who says I missed out on the gaming? I could have shown up every week, sat around and laughed with my friends, watched their characters die in all sorts of horrible ways (earning my character xp and levels in the process and maybe even treasure as well, thank you very much) and been thoroughly entertained all the while. And afterwards I can boast about how my character got from 1-15 in this lethal game without ever dying.</p><p></p><p>Then again, I could have done all that (except the boasting) without a character, and the party could have replaced my guy with someone much more useful.</p><p></p><p>To break this down, I don't give xp strictly for roleplaying; if there's xp-worthy diplomacy or the like then those characters who took part in it get xp for it. Ditto for exploration...those who do the solving get the xp. Story goals is a different animal: at the end of each adventure I give what we call a "dungeon bonus", a catch-all batch of xp intended to cover off all the little finicky trivial things that don't get recorded on the fly, and this varies based (usually) on how many days of the adventure each character was involved. So if it's a 10-day adventure and Joe the Bard didn't show up until day 4 (so 7 days involved) he'd get 70% of whatever the full bonus is.</p><p></p><p>I don't give (or withhold) xp for player attendance or anything else done by a player; xp is for what characters do.</p><p></p><p>This is very true. Usually I say if you did something - even just one whack - that counts. Once in a while a player might try to intentionally abuse this and even make a point of jokingly saying so, but when it's someone who is otherwise most of the time right in there I'm not worried. The ones who do concern me are those who maybe unintentionally do this all the time, and if I see this becoming a pattern I might start only giving half xp.</p><p></p><p>Except that some players don't see this as a punishment at all if their character survives where others do not.</p><p></p><p>Not participating at all is one thing, but fully participating in a way designed to let others take the fall is something else again (as per my Eeyore example a few pages back, or was that even in this thread???); and is what I'm digging at here.</p><p></p><p>Lan-"no passengers allowed"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6823998, member: 29398"] Taken to its ridiculous extreme this would, in some levelling systems mentioned in this thread, be possible. Wrong as hell, but possible. Ah, but (again at the edge of ridiculous) who says I missed out on the gaming? I could have shown up every week, sat around and laughed with my friends, watched their characters die in all sorts of horrible ways (earning my character xp and levels in the process and maybe even treasure as well, thank you very much) and been thoroughly entertained all the while. And afterwards I can boast about how my character got from 1-15 in this lethal game without ever dying. Then again, I could have done all that (except the boasting) without a character, and the party could have replaced my guy with someone much more useful. To break this down, I don't give xp strictly for roleplaying; if there's xp-worthy diplomacy or the like then those characters who took part in it get xp for it. Ditto for exploration...those who do the solving get the xp. Story goals is a different animal: at the end of each adventure I give what we call a "dungeon bonus", a catch-all batch of xp intended to cover off all the little finicky trivial things that don't get recorded on the fly, and this varies based (usually) on how many days of the adventure each character was involved. So if it's a 10-day adventure and Joe the Bard didn't show up until day 4 (so 7 days involved) he'd get 70% of whatever the full bonus is. I don't give (or withhold) xp for player attendance or anything else done by a player; xp is for what characters do. This is very true. Usually I say if you did something - even just one whack - that counts. Once in a while a player might try to intentionally abuse this and even make a point of jokingly saying so, but when it's someone who is otherwise most of the time right in there I'm not worried. The ones who do concern me are those who maybe unintentionally do this all the time, and if I see this becoming a pattern I might start only giving half xp. Except that some players don't see this as a punishment at all if their character survives where others do not. Not participating at all is one thing, but fully participating in a way designed to let others take the fall is something else again (as per my Eeyore example a few pages back, or was that even in this thread???); and is what I'm digging at here. Lan-"no passengers allowed"-efan [/QUOTE]
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