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New Players, Sunless Citadel, HELP!!!
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<blockquote data-quote="Shadowdancer" data-source="post: 1289952" data-attributes="member: 515"><p>Well, there's no rule that says characters have to start out at 1st level. But it can be fun to take a neophyte character and build it up from almost nothing.</p><p> </p><p>All player characters are sort of assumed to have some experience/training from their background/previous life before becoming adventurers.</p><p> </p><p>You could start them out at first level, but don't have them start right away at the Sunless Citadel, or the village nearby. Have them start somewhere a distance away, then throw some small encounters at them as they travel to the Citadel. The encounters should be challenging, but not overwhelming. Have them hit second level as they reach the Citadel.</p><p> </p><p>Or you can do what I did, let them be Level 2 characters, but only have 1 level in two seperate classes. This way, they are a little more powerful than single-class 1st-level characters, but a little less powerful than single-class 2nd-level characters. You can explain this as just being part of their background/previous life experience/training. For example, one of our characters was a Rogue/Fighter. The player wanted the character to be a thief. So I decided the character had been caught committing a crime in a city in my campaign world (Greyhawk). There was a small war going on at the time, so she was given a choice -- serve time in prison, or serve in the city's military. She took the military service, and when she was discharged, she was a Rogue/Fighter.</p></blockquote><p></p>
[QUOTE="Shadowdancer, post: 1289952, member: 515"] Well, there's no rule that says characters have to start out at 1st level. But it can be fun to take a neophyte character and build it up from almost nothing. All player characters are sort of assumed to have some experience/training from their background/previous life before becoming adventurers. You could start them out at first level, but don't have them start right away at the Sunless Citadel, or the village nearby. Have them start somewhere a distance away, then throw some small encounters at them as they travel to the Citadel. The encounters should be challenging, but not overwhelming. Have them hit second level as they reach the Citadel. Or you can do what I did, let them be Level 2 characters, but only have 1 level in two seperate classes. This way, they are a little more powerful than single-class 1st-level characters, but a little less powerful than single-class 2nd-level characters. You can explain this as just being part of their background/previous life experience/training. For example, one of our characters was a Rogue/Fighter. The player wanted the character to be a thief. So I decided the character had been caught committing a crime in a city in my campaign world (Greyhawk). There was a small war going on at the time, so she was given a choice -- serve time in prison, or serve in the city's military. She took the military service, and when she was discharged, she was a Rogue/Fighter. [/QUOTE]
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