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*TTRPGs General
New players: your recruiting standards
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<blockquote data-quote="Henry" data-source="post: 7863908" data-attributes="member: 158"><p>Our strongest rule: Do they mesh well with the group in terms of temperament, sense of humor, and commitment.</p><p></p><p>Group A: has one woman in it (married couple), and age ranges from early 30s to late 40s. Used to have another woman, but she had to stop playing due to health issues. All are pretty easy going with very rarely interpersonal conflict (party conflict yes, but only In-game RP.) humor is More Robin Williams level of Blue than Andrew Dice Clay. Commitment is pretty open, we need to check schedules week-by-week due to real-world commitments.</p><p></p><p>Group B: has no women (more a matter of circumstance than a rule). All save one person are in their 40s to 50s, most are parents whose children are grown, most are longtime grognards with decades of gaming history each, all are VERY committed to schedule (due to life circumstance we’re most all in positions where we can arrange to keep a specific block open) and maybe break twice to three times a year tops. Humor-wise, very little is off-limits, though constrained by social queues and sense of timing at the table, the kind of thing that hanging around the same people for a decade or more teaches you. <img class="smilie smilie--emoji" alt="😀" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" title="Grinning face :grinning:" data-shortname=":grinning:" loading="lazy" width="64" height="64" /> </p><p></p><p>assuming the group was open to it, I’d more readily invite someone to group A than group B, because it’s a little lower key and welcoming. Group B is a bit more insular mainly due to us being so close-knit for so long and knowing each other’s tolerances and social queues so well. We’ve had to kick people out before for being too competitive, or having trouble with us being a bit RP-heavy at times, or in some cases being (technical term) “a massive douche“ that we did not realize until later.</p></blockquote><p></p>
[QUOTE="Henry, post: 7863908, member: 158"] Our strongest rule: Do they mesh well with the group in terms of temperament, sense of humor, and commitment. Group A: has one woman in it (married couple), and age ranges from early 30s to late 40s. Used to have another woman, but she had to stop playing due to health issues. All are pretty easy going with very rarely interpersonal conflict (party conflict yes, but only In-game RP.) humor is More Robin Williams level of Blue than Andrew Dice Clay. Commitment is pretty open, we need to check schedules week-by-week due to real-world commitments. Group B: has no women (more a matter of circumstance than a rule). All save one person are in their 40s to 50s, most are parents whose children are grown, most are longtime grognards with decades of gaming history each, all are VERY committed to schedule (due to life circumstance we’re most all in positions where we can arrange to keep a specific block open) and maybe break twice to three times a year tops. Humor-wise, very little is off-limits, though constrained by social queues and sense of timing at the table, the kind of thing that hanging around the same people for a decade or more teaches you. 😀 assuming the group was open to it, I’d more readily invite someone to group A than group B, because it’s a little lower key and welcoming. Group B is a bit more insular mainly due to us being so close-knit for so long and knowing each other’s tolerances and social queues so well. We’ve had to kick people out before for being too competitive, or having trouble with us being a bit RP-heavy at times, or in some cases being (technical term) “a massive douche“ that we did not realize until later. [/QUOTE]
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